void seq_prefetch_get_time_range(Scene *scene, int *r_start, int *r_end)
void seq_prefetch_free(Scene *scene)
bool seq_prefetch_job_is_running(Scene *scene)
void seq_prefetch_start(const SeqRenderData *context, float timeline_frame)
Sequence * seq_prefetch_get_original_sequence(Sequence *seq, Scene *scene)
SeqRenderData * seq_prefetch_get_original_context(const SeqRenderData *context)