Blender V4.3
UvAdjacencyElement Struct Reference

Public Attributes

UvElementelement
 
floatuv
 
bool is_locked
 
bool is_boundary
 

Detailed Description

Definition at line 67 of file sculpt_uv.cc.

Member Data Documentation

◆ element

UvElement* UvAdjacencyElement::element

pointer to original UV-element.

Definition at line 69 of file sculpt_uv.cc.

Referenced by HC_relaxation_iteration_uv(), laplacian_relaxation_iteration_uv(), relaxation_iteration_uv(), and uv_sculpt_stroke_apply().

◆ is_boundary

bool UvAdjacencyElement::is_boundary

Are we on the boundary?

Definition at line 75 of file sculpt_uv.cc.

Referenced by laplacian_relaxation_iteration_uv().

◆ is_locked

bool UvAdjacencyElement::is_locked

Are we on locked in place?

Definition at line 73 of file sculpt_uv.cc.

Referenced by HC_relaxation_iteration_uv(), laplacian_relaxation_iteration_uv(), relaxation_iteration_uv(), and uv_sculpt_stroke_apply().

◆ uv

float* UvAdjacencyElement::uv

UV pointer for convenience. Caution, this points to the original UVs!

Definition at line 71 of file sculpt_uv.cc.

Referenced by HC_relaxation_iteration_uv(), laplacian_relaxation_iteration_uv(), relaxation_iteration_uv(), and uv_sculpt_stroke_apply().


The documentation for this struct was generated from the following file: