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Blender V4.3
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Go to the source code of this file.
Macros | |
| #define | MTL_FRAME_AVERAGE_COUNT 15 |
| #define | MTL_MAX_DRAWABLES 3 |
| #define | MTL_MAX_SET_BYTES_SIZE 4096 |
| #define | MTL_FORCE_WAIT_IDLE 0 |
| #define | MTL_NUM_SAFE_FRAMES (MTL_MAX_DRAWABLES + 1) |
| #define | MTL_DEBUG_SHADER_ATTRIBUTES 0 |
| #define MTL_DEBUG_SHADER_ATTRIBUTES 0 |
Definition at line 20 of file mtl_common.hh.
| #define MTL_FORCE_WAIT_IDLE 0 |
Definition at line 13 of file mtl_common.hh.
| #define MTL_FRAME_AVERAGE_COUNT 15 |
– Renderer Options –
Definition at line 10 of file mtl_common.hh.
Referenced by blender::gpu::MTLContext::latency_resolve_average().
| #define MTL_MAX_DRAWABLES 3 |
Definition at line 11 of file mtl_common.hh.
Referenced by blender::gpu::present().
| #define MTL_MAX_SET_BYTES_SIZE 4096 |
Definition at line 12 of file mtl_common.hh.
Referenced by blender::gpu::MTLComputeState::bind_compute_bytes(), blender::gpu::MTLRenderPassState::bind_fragment_bytes(), and blender::gpu::MTLRenderPassState::bind_vertex_bytes().
| #define MTL_NUM_SAFE_FRAMES (MTL_MAX_DRAWABLES + 1) |
Definition at line 17 of file mtl_common.hh.
Referenced by blender::gpu::MTLCircularBuffer::reset().