8 .local_group_size(16, 16)
9 .push_constant(Type::INT,
"radius")
10 .push_constant(Type::BOOL,
"extend_bounds")
11 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
12 .sampler(1, ImageType::FLOAT_2D,
"weights_tx")
13 .sampler(2, ImageType::FLOAT_2D,
"mask_tx")
14 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
15 .compute_source(
"compositor_bokeh_blur.glsl")
16 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)