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Blender V4.3
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| static void | node_declare (NodeDeclarationBuilder &b) |
| static void | node_update (bNodeTree *ntree, bNode *node) |
| static void | node_layout (uiLayout *layout, bContext *, PointerRNA *ptr) |
| static const mf::MultiFunction * | get_multi_function (const bNode &bnode) |
| static void | node_build_multi_function (NodeMultiFunctionBuilder &builder) |
| static void | node_register () |
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Definition at line 59 of file node_fn_rotate_euler.cc.
References axis_angle_to_mat3(), BLI_assert_unreachable, bNode::custom1, bNode::custom2, eul_to_mat3(), FN_NODE_ROTATE_EULER_SPACE_OBJECT, FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE, FN_NODE_ROTATE_EULER_TYPE_EULER, mat3_to_eul(), mul_m3_m3m3(), and result.
Referenced by node_build_multi_function().
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Definition at line 126 of file node_fn_rotate_euler.cc.
References get_multi_function(), blender::nodes::NodeMultiFunctionBuilder::node(), and blender::nodes::NodeMultiFunctionBuilder::set_matching_fn().
Referenced by node_register().
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Definition at line 20 of file node_fn_rotate_euler.cc.
References b, FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE, FN_NODE_ROTATE_EULER_TYPE_EULER, blender::nodes::SocketDeclaration::hide_value, blender::nodes::SocketDeclaration::make_available(), node, PROP_ANGLE, PROP_EULER, and PROP_XYZ.
Referenced by node_register().
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Definition at line 53 of file node_fn_rotate_euler.cc.
References ptr, UI_ITEM_R_EXPAND, and uiItemR().
Referenced by node_register().
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Definition at line 132 of file node_fn_rotate_euler.cc.
References blender::bke::bNodeType::build_multi_function, blender::bke::bNodeType::declare, blender::bke::bNodeType::deprecation_notice, blender::bke::bNodeType::draw_buttons, fn_node_type_base(), N_, node_build_multi_function(), NODE_CLASS_CONVERTER, node_declare(), node_layout(), blender::bke::node_register_type(), node_update(), and blender::bke::bNodeType::updatefunc.
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Definition at line 39 of file node_fn_rotate_euler.cc.
References BLI_findlink(), ELEM, FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE, FN_NODE_ROTATE_EULER_TYPE_EULER, and blender::bke::node_set_socket_availability().
Referenced by node_register().