#include "usd_reader_stage.hh"
#include "usd_reader_camera.hh"
#include "usd_reader_curve.hh"
#include "usd_reader_instance.hh"
#include "usd_reader_light.hh"
#include "usd_reader_material.hh"
#include "usd_reader_mesh.hh"
#include "usd_reader_nurbs.hh"
#include "usd_reader_pointinstancer.hh"
#include "usd_reader_points.hh"
#include "usd_reader_prim.hh"
#include "usd_reader_shape.hh"
#include "usd_reader_skeleton.hh"
#include "usd_reader_volume.hh"
#include "usd_reader_xform.hh"
#include "usd_utils.hh"
#include <pxr/pxr.h>
#include <pxr/usd/usdGeom/camera.h>
#include <pxr/usd/usdGeom/capsule.h>
#include <pxr/usd/usdGeom/cone.h>
#include <pxr/usd/usdGeom/cube.h>
#include <pxr/usd/usdGeom/cylinder.h>
#include <pxr/usd/usdGeom/mesh.h>
#include <pxr/usd/usdGeom/nurbsCurves.h>
#include <pxr/usd/usdGeom/pointInstancer.h>
#include <pxr/usd/usdGeom/points.h>
#include <pxr/usd/usdGeom/scope.h>
#include <pxr/usd/usdGeom/sphere.h>
#include <pxr/usd/usdGeom/xform.h>
#include <pxr/usd/usdLux/boundableLightBase.h>
#include <pxr/usd/usdLux/nonboundableLightBase.h>
#include <pxr/usd/usdShade/material.h>
#include "BLI_map.hh"
#include "BLI_math_base.h"
#include "BLI_sort.hh"
#include "BLI_string.h"
#include "BKE_collection.hh"
#include "BKE_lib_id.hh"
#include "BKE_modifier.hh"
#include "BKE_report.hh"
#include "CLG_log.h"
#include "DNA_collection_types.h"
#include "DNA_material_types.h"
#include <fmt/format.h>
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