23 bsdf->alpha_x =
clamp(bsdf->alpha_x, 1e-4f, 1.0f);
24 bsdf->alpha_y =
clamp(bsdf->alpha_y, 1e-4f, 1.0f);
36 bsdf->alpha_y =
fmaxf(roughness, bsdf->alpha_y);
41 return 2.0f / (roughness * roughness) - 2.0f;
51 const float cosNgO =
dot(Ng, wo);
54 float NdotI =
dot(
N, wi);
55 float NdotO =
dot(
N, wo);
59 if ((cosNgO < 0.0f) ||
fmaxf(bsdf->alpha_x, bsdf->alpha_y) <= 1e-4f ||
60 !(NdotI > 0.0f && NdotO > 0.0f))
66 NdotI =
fmaxf(NdotI, 1e-6f);
67 NdotO =
fmaxf(NdotO, 1e-6f);
74 float pump = 1.0f /
fmaxf(1e-6f, (HdotI *
fmaxf(NdotI, NdotO)));
84 float lobe =
powf(HdotN,
e);
87 out = NdotO *
norm * lobe * pump;
89 *pdf =
norm * lobe / HdotI;
96 float HdotX =
dot(
H,
X);
97 float HdotY =
dot(
H,
Y);
100 float e = (n_x * HdotX * HdotX + n_y * HdotY * HdotY) / (1.0f - HdotN * HdotN);
101 lobe =
powf(HdotN,
e);
108 out = NdotO *
norm * lobe * pump;
109 *pdf =
norm * lobe / HdotI;
119 float cos_phi =
cosf(*phi);
134 *sampled_roughness =
make_float2(bsdf->alpha_x, bsdf->alpha_y);
138 float NdotI =
dot(
N, wi);
139 if (!(NdotI > 0.0f)) {
166 if (rand.
x < 0.25f) {
170 else if (rand.
x < 0.5f) {
171 rand.
x = 4.0f * (0.5f - rand.
x);
175 else if (rand.
x < 0.75f) {
176 rand.
x = 4.0f * (rand.
x - 0.5f);
181 rand.
x = 4.0f * (1.0f - rand.
x);
183 phi = 2.0f *
M_PI_F - phi;
189 float cos_phi =
cosf(phi);
195 float HdotI =
dot(
H, wi);
200 *wo = -wi + (2.0f * HdotI) *
H;
202 if (
fmaxf(bsdf->alpha_x, bsdf->alpha_y) <= 1e-4f) {
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
ccl_device void bsdf_ashikhmin_shirley_blur(ccl_private ShaderClosure *sc, float roughness)
ccl_device_inline void bsdf_ashikhmin_shirley_sample_first_quadrant(float n_x, float n_y, const float2 rand, ccl_private float *phi, ccl_private float *cos_theta)
ccl_device int bsdf_ashikhmin_shirley_sample(ccl_private const ShaderClosure *sc, float3 Ng, float3 wi, float2 rand, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf, ccl_private float2 *sampled_roughness)
ccl_device_inline float bsdf_ashikhmin_shirley_roughness_to_exponent(float roughness)
ccl_device_forceinline Spectrum bsdf_ashikhmin_shirley_eval(ccl_private const ShaderClosure *sc, const float3 Ng, const float3 wi, const float3 wo, ccl_private float *pdf)
CCL_NAMESPACE_BEGIN ccl_device int bsdf_ashikhmin_shirley_setup(ccl_private MicrofacetBsdf *bsdf)
ccl_device_inline float cos_theta(const float3 w)
ccl_device float sin_phi(const float3 w)
ccl_device_inline float sin_theta(const float3 w)
SIMD_FORCE_INLINE btScalar norm() const
Return the norm (length) of the vector.
SIMD_FORCE_INLINE btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
additional_info("compositor_sum_squared_difference_float_shared") .push_constant(Type output_img float dot(value.rgb, luminance_coefficients)") .define("LOAD(value)"
#define ccl_device_forceinline
#define ccl_device_inline
#define CCL_NAMESPACE_END
@ CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID
ccl_device void make_orthonormals_tangent(const float3 N, const float3 T, ccl_private float3 *a, ccl_private float3 *b)
SPECTRUM_DATA_TYPE Spectrum
ccl_device_inline void make_orthonormals(const float3 N, ccl_private float3 *a, ccl_private float3 *b)
ccl_device_inline int clamp(int a, int mn, int mx)