Blender V4.3
gpu_shader_3D_uniform_color_info.hh File Reference

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Functions

 vertex_in (0, Type::VEC3, "pos") .fragment_out(0
 
fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type additional_info ("gpu_shader_3D_uniform_color") .additional_info("gpu_clip_planes") .do_static_compilation(true)
 

Function Documentation

◆ additional_info()

fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type additional_info ( "gpu_shader_3D_uniform_color" )

◆ vertex_in()

vertex_in ( 0 ,
Type::VEC3 ,
"pos"  )