31inline namespace inflate_cc {
43 translations[i] *= scale;
145 switch (pbvh.
type()) {
147 const Mesh &mesh = *
static_cast<Mesh *
>(
object.data);
169 SubdivCCG &subdiv_ccg = *
object.sculpt->subdiv_ccg;
const Brush * BKE_paint_brush_for_read(const Paint *paint)
const blender::Set< BMVert *, 0 > & BKE_pbvh_bmesh_node_unique_verts(blender::bke::pbvh::BMeshNode *node)
Object is a sort of wrapper for general info.
constexpr IndexRange index_range() const
void tag_positions_changed(const IndexMask &node_mask)
Span< NodeT > nodes() const
void foreach_index(Fn &&fn) const
const Depsgraph * depsgraph
pbvh::Tree * pbvh_get(Object &object)
void update_node_bounds_bmesh(BMeshNode &node)
void update_node_bounds_mesh(Span< float3 > positions, MeshNode &node)
Span< float3 > vert_normals_eval(const Depsgraph &depsgraph, const Object &object_orig)
void update_node_bounds_grids(int grid_area, Span< float3 > positions, GridsNode &node)
void flush_bounds_to_parents(Tree &pbvh)
static void calc_bmesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const float3 &direction, const float strength, bke::pbvh::BMeshNode &node, LocalData &tls)
static void calc_faces(const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, const float4 &test_plane, const float strength, const MeshAttributeData &attribute_data, const Span< float3 > vert_normals, const bke::pbvh::MeshNode &node, Object &object, LocalData &tls, const PositionDeformData &position_data)
static void calc_grids(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const float4 &test_plane, const float strength, bke::pbvh::GridsNode &node, LocalData &tls)
static void calc_faces(const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, const float3 &scale, const MeshAttributeData &attribute_data, const Span< float3 > vert_normals, const bke::pbvh::MeshNode &node, Object &object, LocalData &tls, const PositionDeformData &position_data)
static void calc_bmesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const float3 &scale, bke::pbvh::BMeshNode &node, LocalData &tls)
static BLI_NOINLINE void apply_scale(const MutableSpan< float3 > translations, const float3 &scale)
static void calc_grids(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const float3 &scale, bke::pbvh::GridsNode &node, LocalData &tls)
MutableSpan< float3 > gather_grids_positions(const SubdivCCG &subdiv_ccg, const Span< int > grids, Vector< float3 > &positions)
void gather_bmesh_positions(const Set< BMVert *, 0 > &verts, MutableSpan< float3 > positions)
void calc_factors_common_grids(const Depsgraph &depsgraph, const Brush &brush, const Object &object, Span< float3 > positions, const bke::pbvh::GridsNode &node, Vector< float > &r_factors, Vector< float > &r_distances)
void gather_bmesh_normals(const Set< BMVert *, 0 > &verts, MutableSpan< float3 > normals)
void calc_factors_common_mesh_indexed(const Depsgraph &depsgraph, const Brush &brush, const Object &object, const MeshAttributeData &attribute_data, Span< float3 > vert_positions, Span< float3 > vert_normals, const bke::pbvh::MeshNode &node, Vector< float > &r_factors, Vector< float > &r_distances)
void scale_translations(MutableSpan< float3 > translations, Span< float > factors)
void clip_and_lock_translations(const Sculpt &sd, const SculptSession &ss, Span< float3 > positions, Span< int > verts, MutableSpan< float3 > translations)
void apply_translations(Span< float3 > translations, Span< int > verts, MutableSpan< float3 > positions)
void gather_data_mesh(Span< T > src, Span< int > indices, MutableSpan< T > dst)
void gather_grids_normals(const SubdivCCG &subdiv_ccg, Span< int > grids, MutableSpan< float3 > normals)
void do_inflate_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void calc_factors_common_bmesh(const Depsgraph &depsgraph, const Brush &brush, const Object &object, Span< float3 > positions, bke::pbvh::BMeshNode &node, Vector< float > &r_factors, Vector< float > &r_distances)
blender::ed::sculpt_paint::StrokeCache * cache
blender::Array< blender::float3 > positions
Vector< float > distances
Vector< float3 > translations
Vector< float3 > positions
Vector< float3 > translations
Vector< float3 > positions
Vector< float > distances