Blender V4.3
GEO_trim_curves.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#pragma once
6
7#include "BLI_span.hh"
8#include "DNA_node_types.h"
9
10#include "BKE_curves.hh"
11#include "BKE_curves_utils.hh"
12#include "BKE_geometry_set.hh"
13
14namespace blender::geometry {
15
16/*
17 * Create a new Curves instance by trimming the input curves. Copying the selected splines
18 * between the start and end points.
19 */
20bke::CurvesGeometry trim_curves(const bke::CurvesGeometry &src_curves,
21 const IndexMask &selection,
22 const VArray<float> &starts,
23 const VArray<float> &ends,
25 const bke::AttributeFilter &attribute_filter);
26
27} // namespace blender::geometry
Low-level operations for curves.
Low-level operations for curves.
GeometryNodeCurveSampleMode
bke::CurvesGeometry trim_curves(const bke::CurvesGeometry &src_curves, const IndexMask &selection, const VArray< float > &starts, const VArray< float > &ends, GeometryNodeCurveSampleMode mode, const bke::AttributeFilter &attribute_filter)