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Blender V4.3
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#include "BLI_rect.h"Go to the source code of this file.
Classes | |
| struct | ScreenAnimData |
| struct | AZone |
Enumerations | |
| enum | { ANIMPLAY_FLAG_REVERSE = (1 << 0) , ANIMPLAY_FLAG_JUMPED = (1 << 1) , ANIMPLAY_FLAG_SYNC = (1 << 2) , ANIMPLAY_FLAG_NO_SYNC = (1 << 3) , ANIMPLAY_FLAG_USE_NEXT_FRAME = (1 << 4) } |
| enum | AZEdge { AE_RIGHT_TO_TOPLEFT , AE_LEFT_TO_TOPRIGHT , AE_TOP_TO_BOTTOMRIGHT , AE_BOTTOM_TO_TOPLEFT } |
| enum | AZScrollDirection { AZ_SCROLL_VERT , AZ_SCROLL_HOR } |
| enum | { AZONE_AREA = 1 , AZONE_REGION , AZONE_FULLSCREEN , AZONE_REGION_SCROLL } |
| anonymous enum |
| Enumerator | |
|---|---|
| ANIMPLAY_FLAG_REVERSE | User-setting - frame range is played backwards. |
| ANIMPLAY_FLAG_JUMPED | Temporary - playback just jumped to the start/end. |
| ANIMPLAY_FLAG_SYNC | Drop frames as needed to maintain frame-rate. |
| ANIMPLAY_FLAG_NO_SYNC | Don't drop frames (and ignore SCE_FRAME_DROP flag). |
| ANIMPLAY_FLAG_USE_NEXT_FRAME | Use ScreenAnimData::nextfra at next timer update. |
Definition at line 37 of file ED_screen_types.hh.
| anonymous enum |
Action-Zone Type: AZone.type
| Enumerator | |
|---|---|
| AZONE_AREA | Corner widgets for:
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| AZONE_REGION | Use for region show/hide state:
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| AZONE_FULLSCREEN | Used when in editor full-screen draw a corner to return to normal mode. |
| AZONE_REGION_SCROLL | Hot-spot AZone around scroll-bars to show/hide them. Only show the scroll-bars when the cursor is close. |
Definition at line 93 of file ED_screen_types.hh.
| enum AZEdge |
Enum for Action Zone Edges. Which edge of area is action zone.
Definition at line 53 of file ED_screen_types.hh.
| enum AZScrollDirection |
| Enumerator | |
|---|---|
| AZ_SCROLL_VERT | |
| AZ_SCROLL_HOR | |
Definition at line 68 of file ED_screen_types.hh.