virtual rcti get_compositing_region() const =0
StaticCacheManager & cache_manager()
GPUShader * get_shader(const char *info_name, ResultPrecision precision)
Result create_result(ResultType type, ResultPrecision precision)
virtual const RenderData & get_render_data() const =0
virtual ResultPrecision get_precision() const =0
virtual const bNodeTree & get_node_tree() const =0
Context(TexturePool &texture_pool)
virtual void evaluate_operation_post() const
virtual RenderContext * render_context() const
virtual void populate_meta_data_for_pass(const Scene *scene, int view_layer_id, const char *pass_name, MetaData &meta_data) const
virtual Profiler * profiler() const