Blender V4.3
COM_TonemapNode.cc
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1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "COM_TonemapNode.h"
7
8namespace blender::compositor {
9
10TonemapNode::TonemapNode(bNode *editor_node) : Node(editor_node)
11{
12 /* pass */
13}
14
16 const CompositorContext & /*context*/) const
17{
18 const NodeTonemap *data = (const NodeTonemap *)this->get_bnode()->storage;
19
20 TonemapOperation *operation = data->type == 1 ? new PhotoreceptorTonemapOperation() :
21 new TonemapOperation();
22 operation->set_data(data);
23 converter.add_operation(operation);
24
25 converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
26 converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
27}
28
29} // namespace blender::compositor
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90
const bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition COM_Node.h:65
class of tone-map, implementing the photo-receptor tone-map most parts have already been done in Tone...
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
base class of tone-map, implementing the simple tone-map
void set_data(const NodeTonemap *data)
void * storage