40 layout,
ptr,
"particle_system", &dataptr,
"particle_systems",
nullptr, ICON_NONE);
55 layout,
ptr,
"vertex_attribute_name", &ob_ptr,
"vertex_groups",
"", ICON_NONE);
59 if (obdata_ptr.
data) {
61 layout,
ptr,
"vertex_attribute_name", &obdata_ptr,
"vertex_colors",
"", ICON_NONE);
72 point_density->
radius = 0.3f;
75 node->storage = point_density;
84 *pd = dna::shallow_zero_initialize();
90 const bNode *src_node)
95 *pd = dna::shallow_zero_initialize();
108 ntype.
declare = file_ns::node_declare;
109 ntype.
draw_buttons = file_ns::node_shader_buts_tex_pointdensity;
110 ntype.
initfunc = file_ns::node_shader_init_tex_pointdensity;
112 "NodeShaderTexPointDensity",
113 file_ns::node_shader_free_tex_pointdensity,
114 file_ns::node_shader_copy_tex_pointdensity);
#define SH_NODE_TEX_POINTDENSITY
#define NODE_CLASS_TEXTURE
void BKE_texture_pointdensity_free_data(struct PointDensity *pd)
@ SHD_POINTDENSITY_COLOR_PARTAGE
@ SHD_POINTDENSITY_COLOR_VERTWEIGHT
@ SHD_POINTDENSITY_COLOR_VERTCOL
@ SHD_POINTDENSITY_SOURCE_PSYS
@ SHD_POINTDENSITY_SPACE_OBJECT
void uiItemPointerR(uiLayout *layout, PointerRNA *ptr, const char *propname, PointerRNA *searchptr, const char *searchpropname, const char *name, int icon)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
local_group_size(16, 16) .push_constant(Type b
void MEM_freeN(void *vmemh)
void *(* MEM_callocN)(size_t len, const char *str)
void *(* MEM_dupallocN)(const void *vmemh)
void node_type_storage(bNodeType *ntype, const char *storagename, void(*freefunc)(bNode *node), void(*copyfunc)(bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node))
void node_register_type(bNodeType *ntype)
static void node_declare(NodeDeclarationBuilder &b)
static void node_shader_init_tex_pointdensity(bNodeTree *, bNode *node)
static void node_shader_buts_tex_pointdensity(uiLayout *layout, bContext *, PointerRNA *ptr)
static void node_shader_free_tex_pointdensity(bNode *node)
static void node_shader_copy_tex_pointdensity(bNodeTree *, bNode *dest_node, const bNode *src_node)
void register_node_type_sh_tex_pointdensity()
void sh_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
PointerRNA RNA_id_pointer_create(ID *id)
void(* initfunc)(bNodeTree *ntree, bNode *node)
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare
void RE_point_density_free(PointDensity *pd)