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| enum | blender::gpu::eGPUTextureFormatFlag {
blender::gpu::GPU_FORMAT_DEPTH = (1 << 0)
, blender::gpu::GPU_FORMAT_STENCIL = (1 << 1)
, blender::gpu::GPU_FORMAT_INTEGER = (1 << 2)
, blender::gpu::GPU_FORMAT_NORMALIZED_INTEGER = (1 << 3)
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blender::gpu::GPU_FORMAT_FLOAT = (1 << 4)
, blender::gpu::GPU_FORMAT_COMPRESSED = (1 << 5)
, blender::gpu::GPU_FORMAT_SRGB = (1 << 6)
, blender::gpu::GPU_FORMAT_SIGNED = (1 << 7)
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blender::gpu::GPU_FORMAT_DEPTH_STENCIL = (GPU_FORMAT_DEPTH | GPU_FORMAT_STENCIL)
} |
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| enum | blender::gpu::eGPUTextureType {
blender::gpu::GPU_TEXTURE_1D = (1 << 0)
, blender::gpu::GPU_TEXTURE_2D = (1 << 1)
, blender::gpu::GPU_TEXTURE_3D = (1 << 2)
, blender::gpu::GPU_TEXTURE_CUBE = (1 << 3)
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blender::gpu::GPU_TEXTURE_ARRAY = (1 << 4)
, blender::gpu::GPU_TEXTURE_BUFFER = (1 << 5)
, blender::gpu::GPU_TEXTURE_1D_ARRAY = (GPU_TEXTURE_1D | GPU_TEXTURE_ARRAY)
, blender::gpu::GPU_TEXTURE_2D_ARRAY = (GPU_TEXTURE_2D | GPU_TEXTURE_ARRAY)
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blender::gpu::GPU_TEXTURE_CUBE_ARRAY = (GPU_TEXTURE_CUBE | GPU_TEXTURE_ARRAY)
} |
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| enum | blender::gpu::eGPUSamplerFormat {
blender::gpu::GPU_SAMPLER_TYPE_FLOAT = 0
, blender::gpu::GPU_SAMPLER_TYPE_INT = 1
, blender::gpu::GPU_SAMPLER_TYPE_UINT = 2
, blender::gpu::GPU_SAMPLER_TYPE_DEPTH = 3
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blender::gpu::GPU_SAMPLER_TYPE_MAX = 4
} |
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◆ DEBUG_NAME_LEN
◆ GPU_TEX_MAX_FBO_ATTACHED
| #define GPU_TEX_MAX_FBO_ATTACHED 32 |