#include "testing/testing.h"
#include "vk_memory_layout.hh"
Go to the source code of this file.
|
| template<typename Layout > |
| static void | blender::gpu::def_attr (const shader::Type type, const int array_size, const uint32_t expected_alignment, const uint32_t expected_reserve, uint32_t *r_offset) |
| |
| | blender::gpu::TEST (std140, fl) |
| |
| | blender::gpu::TEST (std140, _2fl) |
| |
| | blender::gpu::TEST (std140, _3fl) |
| |
| | blender::gpu::TEST (std140, _4fl) |
| |
| | blender::gpu::TEST (std140, fl2) |
| |
| | blender::gpu::TEST (std140, fl_fl2) |
| |
| | blender::gpu::TEST (std140, fl_vec2) |
| |
| | blender::gpu::TEST (std140, gpu_shader_2D_widget_base) |
| |
| | blender::gpu::TEST (std430, overlay_grid) |
| |
| | blender::gpu::TEST (std430, simple_lighting) |
| |