Blender V4.3
KeyframeShaderBindings Struct Reference

#include <ED_keyframes_draw.hh>

Public Attributes

uint pos_id
 
uint size_id
 
uint color_id
 
uint outline_color_id
 
uint flags_id
 

Detailed Description

Draw simple diamond-shape keyframe.

The caller should set up vertex format, bind GPU_SHADER_KEYFRAME_SHAPE, immBegin(GPU_PRIM_POINTS, n), then call this n times.

Definition at line 39 of file ED_keyframes_draw.hh.

Member Data Documentation

◆ color_id

◆ flags_id

◆ outline_color_id

◆ pos_id

◆ size_id


The documentation for this struct was generated from the following file: