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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| sampler (0, ImageType::FLOAT_2D, "colorBuf") .sampler(1 | |
| revealBuf | fragment_out (0, Type::VEC4, "fragColor") .fragment_out(1 |
| revealBuf fragRevealage | fragment_source ("gpencil_vfx_frag.glsl") |
| revealBuf fragment_out | ( | 0 | , |
| Type::VEC4 | , | ||
| "fragColor" | ) |
| revealBuf fragRevealage fragment_source | ( | "gpencil_vfx_frag.glsl" | ) |
| sampler | ( | 0 | , |
| ImageType::FLOAT_2D | , | ||
| "colorBuf" | ) |