Go to the source code of this file.
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| enum class | blender::gpu::render_graph::VKNodeType {
blender::gpu::render_graph::UNUSED
, blender::gpu::render_graph::BEGIN_QUERY
, blender::gpu::render_graph::BEGIN_RENDERING
, blender::gpu::render_graph::BLIT_IMAGE
,
blender::gpu::render_graph::CLEAR_ATTACHMENTS
, blender::gpu::render_graph::CLEAR_COLOR_IMAGE
, blender::gpu::render_graph::CLEAR_DEPTH_STENCIL_IMAGE
, blender::gpu::render_graph::COPY_BUFFER
,
blender::gpu::render_graph::COPY_IMAGE
, blender::gpu::render_graph::COPY_IMAGE_TO_BUFFER
, blender::gpu::render_graph::COPY_BUFFER_TO_IMAGE
, blender::gpu::render_graph::DISPATCH
,
blender::gpu::render_graph::DISPATCH_INDIRECT
, blender::gpu::render_graph::DRAW
, blender::gpu::render_graph::DRAW_INDEXED
, blender::gpu::render_graph::DRAW_INDEXED_INDIRECT
,
blender::gpu::render_graph::DRAW_INDIRECT
, blender::gpu::render_graph::END_QUERY
, blender::gpu::render_graph::END_RENDERING
, blender::gpu::render_graph::FILL_BUFFER
,
blender::gpu::render_graph::RESET_QUERY_POOL
, blender::gpu::render_graph::SYNCHRONIZATION
, blender::gpu::render_graph::UPDATE_BUFFER
, blender::gpu::render_graph::UPDATE_MIPMAPS
} |
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