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| float3x3 | blender::ed::sculpt_paint::filter::to_orientation_space (const filter::Cache &filter_cache) |
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| float3x3 | blender::ed::sculpt_paint::filter::to_object_space (const filter::Cache &filter_cache) |
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| void | blender::ed::sculpt_paint::filter::zero_disabled_axis_components (const filter::Cache &filter_cache, MutableSpan< float3 > vectors) |
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| void | blender::ed::sculpt_paint::filter::cache_init (bContext *C, Object &ob, const Sculpt &sd, undo::Type undo_type, const float mval_fl[2], float area_normal_radius, float start_strength) |
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| static bool | blender::ed::sculpt_paint::filter::sculpt_mesh_filter_needs_pmap (MeshFilterType filter_type) |
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| static bool | blender::ed::sculpt_paint::filter::sculpt_mesh_filter_is_continuous (MeshFilterType type) |
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| static BLI_NOINLINE void | blender::ed::sculpt_paint::filter::clamp_factors (const MutableSpan< float > factors, const float min, const float max) |
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| static void | blender::ed::sculpt_paint::filter::calc_smooth_filter (const Depsgraph &depsgraph, const Sculpt &sd, const float strength, Object &object, const IndexMask &node_mask) |
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| static void | blender::ed::sculpt_paint::filter::calc_inflate_filter (const Depsgraph &depsgraph, const Sculpt &sd, const float strength, Object &object, const IndexMask &node_mask) |
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| static void | blender::ed::sculpt_paint::filter::calc_scale_filter (const Depsgraph &depsgraph, const Sculpt &sd, const float strength, Object &object, const IndexMask &node_mask) |
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| static BLI_NOINLINE void | blender::ed::sculpt_paint::filter::calc_sphere_translations (const Span< float3 > positions, const Span< float > factors, const MutableSpan< float3 > translations) |
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| static void | blender::ed::sculpt_paint::filter::calc_sphere_filter (const Depsgraph &depsgraph, const Sculpt &sd, const float strength, Object &object, const IndexMask &node_mask) |
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| static BLI_NOINLINE void | blender::ed::sculpt_paint::filter::randomize_factors (const Span< float3 > positions, const int seed, const MutableSpan< float > factors) |
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| static void | blender::ed::sculpt_paint::filter::calc_random_filter (const Depsgraph &depsgraph, const Sculpt &sd, const float strength, Object &object, const IndexMask &node_mask) |
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| static void | blender::ed::sculpt_paint::filter::calc_relax_filter (const Depsgraph &depsgraph, const Sculpt &sd, const float strength, Object &object, const IndexMask &node_mask) |
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| static void | blender::ed::sculpt_paint::filter::calc_relax_face_sets_filter (const Depsgraph &depsgraph, const Sculpt &sd, const float strength, Object &object, const IndexMask &node_mask) |
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| static void | blender::ed::sculpt_paint::filter::calc_surface_smooth_filter (const Depsgraph &depsgraph, const Sculpt &sd, const float strength, Object &object, const IndexMask &node_mask) |
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| static BLI_NOINLINE void | blender::ed::sculpt_paint::filter::calc_sharpen_detail_translations (const filter::Cache &filter_cache, const Span< float3 > positions, const Span< float3 > smooth_positions, const Span< float > sharpen_factors, const Span< float3 > detail_directions, const MutableSpan< float3 > translations) |
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| static void | blender::ed::sculpt_paint::filter::calc_sharpen_filter (const Depsgraph &depsgraph, const Sculpt &sd, const float strength, Object &object, const IndexMask &node_mask) |
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| static void | blender::ed::sculpt_paint::filter::calc_enhance_details_filter (const Depsgraph &depsgraph, const Sculpt &sd, const float strength, Object &object, const IndexMask &node_mask) |
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| static void | blender::ed::sculpt_paint::filter::calc_erase_displacement_filter (const Depsgraph &depsgraph, const Sculpt &sd, const float strength, Object &object, const IndexMask &node_mask) |
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| static void | blender::ed::sculpt_paint::filter::mesh_filter_surface_smooth_init (Object &object, const float shape_preservation, const float current_vertex_displacement) |
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| static void | blender::ed::sculpt_paint::filter::calc_limit_surface_positions (const Object &object, MutableSpan< float3 > limit_positions) |
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| static void | blender::ed::sculpt_paint::filter::mesh_filter_sharpen_init (const Depsgraph &depsgraph, const Object &object, const float smooth_ratio, const float intensify_detail_strength, const int curvature_smooth_iterations, filter::Cache &filter_cache) |
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| wmKeyMap * | blender::ed::sculpt_paint::filter::modal_keymap (wmKeyConfig *keyconf) |
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| static void | blender::ed::sculpt_paint::filter::sculpt_mesh_update_status_bar (bContext *C, wmOperator *) |
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| static void | blender::ed::sculpt_paint::filter::sculpt_mesh_filter_apply (bContext *C, wmOperator *op) |
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| static void | blender::ed::sculpt_paint::filter::sculpt_mesh_update_strength (wmOperator *op, SculptSession &ss, float2 prev_press_mouse, float2 mouse) |
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| static void | blender::ed::sculpt_paint::filter::sculpt_mesh_filter_apply_with_history (bContext *C, wmOperator *op) |
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| static void | blender::ed::sculpt_paint::filter::sculpt_mesh_filter_end (bContext *C) |
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| static int | blender::ed::sculpt_paint::filter::sculpt_mesh_filter_confirm (SculptSession &ss, wmOperator *op, const MeshFilterType filter_type) |
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| static void | blender::ed::sculpt_paint::filter::sculpt_mesh_filter_cancel (bContext *C, wmOperator *) |
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| static int | blender::ed::sculpt_paint::filter::sculpt_mesh_filter_modal (bContext *C, wmOperator *op, const wmEvent *event) |
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| static void | blender::ed::sculpt_paint::filter::sculpt_filter_specific_init (const Depsgraph &depsgraph, const MeshFilterType filter_type, wmOperator *op, Object &object) |
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| static int | blender::ed::sculpt_paint::filter::sculpt_mesh_filter_start (bContext *C, wmOperator *op) |
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| static int | blender::ed::sculpt_paint::filter::sculpt_mesh_filter_invoke (bContext *C, wmOperator *op, const wmEvent *event) |
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| static int | blender::ed::sculpt_paint::filter::sculpt_mesh_filter_exec (bContext *C, wmOperator *op) |
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| void | blender::ed::sculpt_paint::filter::register_operator_props (wmOperatorType *ot) |
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| static void | blender::ed::sculpt_paint::filter::sculpt_mesh_ui_exec (bContext *, wmOperator *op) |
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| void | blender::ed::sculpt_paint::filter::SCULPT_OT_mesh_filter (wmOperatorType *ot) |
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