46 ved->
instance =
new Instance(select::SelectionType::ENABLED, clipping_enabled);
82 if (instance !=
nullptr) {
#define RV3D_CLIPPING_ENABLED(v3d, rv3d)
char DRWViewportEmptyList
#define DRW_VIEWPORT_DATA_SIZE(ty)
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object instance
A running instance of the engine.
void object_sync(Object *ob)
blender::draw::Manager * DRW_manager_get()
Object * DRW_object_get_dupli_parent(const Object *)
const DRWContextState * DRW_context_state_get()
DupliObject * DRW_object_get_dupli(const Object *)
static void SELECT_next_cache_finish(void *vedata)
static void SELECT_next_cache_init(void *vedata)
DrawEngineType draw_engine_select_next_type
static void SELECT_next_instance_free(void *instance_)
static void SELECT_next_cache_populate(void *vedata, Object *object)
static void SELECT_next_draw_scene(void *vedata)
static void SELECT_next_engine_init(void *vedata)
overlay::Instance Instance
static const DrawEngineDataSize SELECT_next_data_size
DRWViewportEmptyList * txl
DRWViewportEmptyList * stl
DRWViewportEmptyList * fbl
DRWViewportEmptyList * psl
DupliObject * dupli_object