void bind_resources(PassType &pass)
float register_id(const eViewLayerEEVEEPassType layer, const ID &id) const
void sync_object(Object *ob, ResourceHandle res_handle)
void store_metadata(RenderResult *render_result)
Cryptomatte(Instance &inst)
void sync_material(const ::Material *material)
A running instance of the engine.
#define CRYPTOMATTE_BUF_SLOT
std::unique_ptr< CryptomatteSession, CryptomatteSessionDeleter > CryptomatteSessionPtr