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Blender V4.3
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#include "BKE_animsys.h"#include "BKE_context.hh"#include "BKE_fcurve.hh"#include "BKE_scene.hh"#include "BLI_listbase.h"#include "BLI_string.h"#include "DNA_scene_types.h"#include "RNA_access.hh"#include "RNA_path.hh"#include "RNA_prototypes.hh"#include "ED_keyframing.hh"#include "ANIM_keyframing.hh"#include "ANIM_keyingsets.hh"#include "WM_api.hh"#include "WM_types.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::animrig |
Functions | |
| static eInsertKeyFlags | blender::animrig::get_autokey_flags (Scene *scene) |
Auto keyframing | |
Notes:
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| bool | blender::animrig::is_autokey_on (const Scene *scene) |
| bool | blender::animrig::is_autokey_mode (const Scene *scene, eAutokey_Mode mode) |
| bool | blender::animrig::autokeyframe_cfra_can_key (const Scene *scene, ID *id) |
| void | blender::animrig::autokeyframe_object (bContext *C, Scene *scene, Object *ob, Span< RNAPath > rna_paths) |
| bool | blender::animrig::autokeyframe_object (bContext *C, Scene *scene, Object *ob, KeyingSet *ks) |
| bool | blender::animrig::autokeyframe_pchan (bContext *C, Scene *scene, Object *ob, bPoseChannel *pchan, KeyingSet *ks) |
| void | blender::animrig::autokeyframe_pose_channel (bContext *C, Scene *scene, Object *ob, bPoseChannel *pose_channel, Span< RNAPath > rna_paths, short targetless_ik) |
| bool | blender::animrig::autokeyframe_property (bContext *C, Scene *scene, PointerRNA *ptr, PropertyRNA *prop, int rnaindex, float cfra, bool only_if_property_keyed) |