blender::Span< blender::float3 > BKE_editmesh_cache_ensure_face_centers(BMEditMesh &em, blender::bke::EditMeshData &emd)
blender::Span< blender::float3 > BKE_editmesh_cache_ensure_vert_normals(BMEditMesh &em, blender::bke::EditMeshData &emd)
blender::Span< blender::float3 > BKE_editmesh_cache_ensure_face_normals(BMEditMesh &em, blender::bke::EditMeshData &emd)
std::optional< blender::Bounds< blender::float3 > > BKE_editmesh_cache_calc_minmax(const BMEditMesh &em, const blender::bke::EditMeshData &emd)
Array< float3 > vert_positions
Array< float3 > face_normals
Array< float3 > face_centers
Array< float3 > vert_normals