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Blender V4.3
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#include <COM_GaussianBokehBlurOperation.h>
Inherits blender::compositor::BlurBaseOperation.
Public Member Functions | |
| GaussianBlurReferenceOperation () | |
| void | init_data () override |
| void | init_execution () override |
| void | get_area_of_interest (int input_idx, const rcti &output_area, rcti &r_input_area) override |
| Get input operation area being read by this operation on rendering given output area. | |
| void | update_memory_buffer_partial (MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override |
Public Member Functions inherited from blender::compositor::BlurBaseOperation | |
| void | set_data (const NodeBlurData *data) |
| void | set_size (float size) |
| void | set_extend_bounds (bool extend_bounds) |
| int | get_blur_size (eDimension dim) const |
| void | determine_canvas (const rcti &preferred_area, rcti &r_area) override |
Public Member Functions inherited from blender::compositor::NodeOperation | |
| virtual | ~NodeOperation () |
| void | set_name (const std::string name) |
| const std::string | get_name () const |
| void | set_id (const int id) |
| const int | get_id () const |
| const void | set_node_instance_key (const bNodeInstanceKey &node_instance_key) |
| const bNodeInstanceKey | get_node_instance_key () const |
| float | get_constant_value_default (float default_value) |
| const float * | get_constant_elem_default (const float *default_elem) |
| const NodeOperationFlags | get_flags () const |
| std::optional< NodeOperationHash > | generate_hash () |
| unsigned int | get_number_of_input_sockets () const |
| unsigned int | get_number_of_output_sockets () const |
| NodeOperationOutput * | get_output_socket (unsigned int index=0) |
| NodeOperationInput * | get_input_socket (unsigned int index) |
| NodeOperation * | get_input_operation (int index) |
| virtual bool | is_output_operation (bool) const |
| is_output_operation determines whether this operation is an output of the ExecutionSystem during rendering or editing. | |
| void | set_bnodetree (const bNodeTree *tree) |
| void | set_execution_system (ExecutionSystem *system) |
| virtual void | deinit_execution () |
| void | set_canvas (const rcti &canvas_area) |
| const rcti & | get_canvas () const |
| void | unset_canvas () |
| virtual bool | is_active_viewer_output () const |
| is this operation the active viewer output user can select an ViewerNode to be active (the result of this node will be drawn on the backdrop). | |
| void | set_canvas_input_index (unsigned int index) |
| set the index of the input socket that will determine the canvas of this operation | |
| void | set_determined_canvas_modifier (std::function< void(rcti &canvas)> fn) |
| virtual eCompositorPriority | get_render_priority () const |
| get the render priority of this node. | |
| bool | is_braked () const |
| void | update_draw () |
| unsigned int | get_width () const |
| unsigned int | get_height () const |
| virtual MemoryBuffer * | get_input_memory_buffer (MemoryBuffer **) |
| virtual std::unique_ptr< MetaData > | get_meta_data () |
| void | render (MemoryBuffer *output_buf, Span< rcti > areas, Span< MemoryBuffer * > inputs_bufs) |
| void | get_area_of_interest (NodeOperation *input_op, const rcti &output_area, rcti &r_input_area) |
Definition at line 34 of file COM_GaussianBokehBlurOperation.h.
| blender::compositor::GaussianBlurReferenceOperation::GaussianBlurReferenceOperation | ( | ) |
Definition at line 152 of file COM_GaussianBokehBlurOperation.cc.
References blender::compositor::BlurBaseOperation::use_variable_size_.
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overridevirtual |
Get input operation area being read by this operation on rendering given output area.
Implementation don't need to ensure r_input_area is within input operation bounds. The caller must clamp it. TODO: See if it's possible to use parameter overloading (input_id for example).
| input_idx | Input operation index for which we want to calculate the area being read. |
| output_area | Area being rendered by this operation. |
| r_input_area | Returned input operation area that needs to be read in order to render given output area. |
Reimplemented from blender::compositor::BlurBaseOperation.
Definition at line 254 of file COM_GaussianBokehBlurOperation.cc.
References blender::compositor::BlurBaseOperation::data_, blender::compositor::BlurBaseOperation::get_area_of_interest(), blender::compositor::BlurBaseOperation::IMAGE_INPUT_INDEX, NodeBlurData::sizex, NodeBlurData::sizey, rcti::xmax, rcti::xmin, rcti::ymax, and rcti::ymin.
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overridevirtual |
Initializes operation data needed after operations are linked and resolutions determined. For rendering heap memory data use init_execution().
Reimplemented from blender::compositor::BlurBaseOperation.
Definition at line 159 of file COM_GaussianBokehBlurOperation.cc.
References NodeBlurData::aspect, CMP_NODE_BLUR_ASPECT_NONE, CMP_NODE_BLUR_ASPECT_X, CMP_NODE_BLUR_ASPECT_Y, blender::compositor::BlurBaseOperation::data_, float, blender::compositor::NodeOperation::get_height(), blender::compositor::NodeOperation::get_width(), NodeBlurData::image_in_height, NodeBlurData::image_in_width, int, NodeBlurData::percentx, NodeBlurData::percenty, NodeBlurData::relative, NodeBlurData::sizex, and NodeBlurData::sizey.
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overridevirtual |
Reimplemented from blender::compositor::NodeOperation.
Definition at line 204 of file COM_GaussianBokehBlurOperation.cc.
References blender::compositor::NodeOperation::init_execution().
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overridevirtual |
Executes operation updating a memory buffer area. Multi-threaded calls.
Implements blender::compositor::MultiThreadedOperation.
Definition at line 271 of file COM_GaussianBokehBlurOperation.cc.
References blender::math::ceil(), copy_v4_v4(), float, blender::compositor::MemoryBuffer::get_elem(), blender::compositor::MemoryBuffer::get_elem_clamped(), blender::compositor::BlurBaseOperation::IMAGE_INPUT_INDEX, blender::math::safe_divide(), and blender::compositor::BlurBaseOperation::SIZE_INPUT_INDEX.