Blender V4.3
usd_mesh_utils.cc File Reference
#include "usd_mesh_utils.hh"
#include "usd_attribute_utils.hh"
#include "usd_hash_types.hh"
#include "BKE_attribute.hh"
#include "DNA_mesh_types.h"
#include "CLG_log.h"

Go to the source code of this file.

Namespaces

namespace  blender
 
namespace  blender::io
 
namespace  blender::io::usd
 

Functions

template<typename USDT >
static void blender::io::usd::read_face_display_color (Mesh *mesh, const pxr::UsdGeomPrimvar &primvar, const pxr::TfToken &pv_name, double motion_sample_time)
 
static std::optional< bke::AttrDomainblender::io::usd::convert_usd_varying_to_blender (const pxr::TfToken usd_domain)
 
void blender::io::usd::read_generic_mesh_primvar (Mesh *mesh, const pxr::UsdGeomPrimvar &primvar, const double motionSampleTime, const bool is_left_handed)
 

Variables

static CLG_LogRef LOG = {"io.usd"}
 

Variable Documentation

◆ LOG

CLG_LogRef LOG = {"io.usd"}
static

Definition at line 14 of file usd_mesh_utils.cc.