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Blender V4.3
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#include "usd_mesh_utils.hh"#include "usd_attribute_utils.hh"#include "usd_hash_types.hh"#include "BKE_attribute.hh"#include "DNA_mesh_types.h"#include "CLG_log.h"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::io |
| namespace | blender::io::usd |
Functions | |
| template<typename USDT > | |
| static void | blender::io::usd::read_face_display_color (Mesh *mesh, const pxr::UsdGeomPrimvar &primvar, const pxr::TfToken &pv_name, double motion_sample_time) |
| static std::optional< bke::AttrDomain > | blender::io::usd::convert_usd_varying_to_blender (const pxr::TfToken usd_domain) |
| void | blender::io::usd::read_generic_mesh_primvar (Mesh *mesh, const pxr::UsdGeomPrimvar &primvar, const double motionSampleTime, const bool is_left_handed) |
Variables | |
| static CLG_LogRef | LOG = {"io.usd"} |
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static |
Definition at line 14 of file usd_mesh_utils.cc.