char DRWViewportEmptyList
struct GPUShader GPUShader
virtual void draw_viewport(IMAGE_Data *vedata) const =0
virtual ~AbstractDrawingMode()=default
virtual void image_sync(IMAGE_Data *vedata, Image *image, ImageUser *iuser) const =0
virtual void begin_sync(IMAGE_Data *vedata) const =0
virtual void draw_finish(IMAGE_Data *vedata) const =0
GPUShader * IMAGE_shader_image_get()
GPUShader * IMAGE_shader_depth_get()
DRWViewportEmptyList * psl
DRWViewportEmptyList * fbl
IMAGE_InstanceData * instance_data
DRWViewportEmptyList * txl
DRWViewportEmptyList * stl