Blender V4.3
COM_ColorToBWNode.cc
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1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "COM_ColorToBWNode.h"
6
8
9namespace blender::compositor {
10
11ColorToBWNode::ColorToBWNode(bNode *editor_node) : Node(editor_node)
12{
13 /* pass */
14}
15
17 const CompositorContext & /*context*/) const
18{
19 NodeInput *color_socket = this->get_input_socket(0);
20 NodeOutput *value_socket = this->get_output_socket(0);
21
23 converter.add_operation(convert_prog);
24
25 converter.map_input_socket(color_socket, convert_prog->get_input_socket(0));
26 converter.map_output_socket(value_socket, convert_prog->get_output_socket(0));
27}
28
29} // namespace blender::compositor
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition COM_Node.h:191
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
Definition COM_Node.h:239
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90