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Blender V4.3
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#include <cstring>#include <string>#include "BLI_math_vector_types.hh"#include "BLI_threads.h"#include "BLI_vector.hh"#include "MEM_guardedalloc.h"#include "DNA_ID.h"#include "BKE_cryptomatte.hh"#include "BKE_global.hh"#include "BKE_image.hh"#include "BKE_node.hh"#include "BKE_scene.hh"#include "DRW_engine.hh"#include "DRW_render.hh"#include "IMB_imbuf.hh"#include "DEG_depsgraph_query.hh"#include "COM_context.hh"#include "COM_domain.hh"#include "COM_evaluator.hh"#include "COM_render_context.hh"#include "RE_compositor.hh"#include "RE_pipeline.h"#include "WM_api.hh"#include "GPU_context.hh"#include "render_types.h"Go to the source code of this file.
Classes | |
| class | blender::render::TexturePool |
| class | blender::render::ContextInputData |
| class | blender::render::Context |
| class | blender::render::RealtimeCompositor |
Namespaces | |
| namespace | blender |
| namespace | blender::render |
Functions | |
| void | RE_compositor_execute (Render &render, const Scene &scene, const RenderData &render_data, const bNodeTree &node_tree, const char *view_name, blender::realtime_compositor::RenderContext *render_context, blender::realtime_compositor::Profiler *profiler) |
| void | RE_compositor_free (Render &render) |
| void RE_compositor_execute | ( | Render & | render, |
| const Scene & | scene, | ||
| const RenderData & | render_data, | ||
| const bNodeTree & | node_tree, | ||
| const char * | view_name, | ||
| blender::realtime_compositor::RenderContext * | render_context, | ||
| blender::realtime_compositor::Profiler * | profiler ) |
Definition at line 714 of file render/intern/compositor.cc.
References node_tree.
Referenced by COM_execute().
| void RE_compositor_free | ( | Render & | render | ) |
Definition at line 725 of file render/intern/compositor.cc.
Referenced by re_gpu_texture_caches_free(), render_pipeline_free(), and Render::~Render().