Blender V4.3
compositor.cc File Reference
#include <cstring>
#include <string>
#include "BLI_math_vector_types.hh"
#include "BLI_threads.h"
#include "BLI_vector.hh"
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "BKE_cryptomatte.hh"
#include "BKE_global.hh"
#include "BKE_image.hh"
#include "BKE_node.hh"
#include "BKE_scene.hh"
#include "DRW_engine.hh"
#include "DRW_render.hh"
#include "IMB_imbuf.hh"
#include "DEG_depsgraph_query.hh"
#include "COM_context.hh"
#include "COM_domain.hh"
#include "COM_evaluator.hh"
#include "COM_render_context.hh"
#include "RE_compositor.hh"
#include "RE_pipeline.h"
#include "WM_api.hh"
#include "GPU_context.hh"
#include "render_types.h"

Go to the source code of this file.

Classes

class  blender::render::TexturePool
 
class  blender::render::ContextInputData
 
class  blender::render::Context
 
class  blender::render::RealtimeCompositor
 

Namespaces

namespace  blender
 
namespace  blender::render
 

Functions

void RE_compositor_execute (Render &render, const Scene &scene, const RenderData &render_data, const bNodeTree &node_tree, const char *view_name, blender::realtime_compositor::RenderContext *render_context, blender::realtime_compositor::Profiler *profiler)
 
void RE_compositor_free (Render &render)
 

Function Documentation

◆ RE_compositor_execute()

void RE_compositor_execute ( Render & render,
const Scene & scene,
const RenderData & render_data,
const bNodeTree & node_tree,
const char * view_name,
blender::realtime_compositor::RenderContext * render_context,
blender::realtime_compositor::Profiler * profiler )

Definition at line 714 of file render/intern/compositor.cc.

References node_tree.

Referenced by COM_execute().

◆ RE_compositor_free()

void RE_compositor_free ( Render & render)