23 const IndexMask &node_mask);
27 const IndexMask &node_mask);
31 const IndexMask &node_mask);
36 const IndexMask &node_mask);
41 const IndexMask &node_mask);
45 const IndexMask &node_mask,
50 const IndexMask &node_mask);
54 const IndexMask &node_mask);
58 const IndexMask &node_mask);
63 const IndexMask &node_mask);
68 const IndexMask &node_mask);
72 const IndexMask &node_mask);
76 const IndexMask &node_mask);
80 const IndexMask &node_mask);
84 const IndexMask &node_mask);
88 const IndexMask &node_mask);
92 const IndexMask &node_mask);
96 const IndexMask &node_mask);
100 const IndexMask &node_mask);
104 const IndexMask &node_mask);
109 const IndexMask &node_mask);
113 const IndexMask &node_mask);
117 const IndexMask &node_mask);
121 const IndexMask &node_mask);
125 const IndexMask &node_mask);
129 const IndexMask &node_mask);
133 const IndexMask &node_mask);
138 const IndexMask &node_mask,
144 const IndexMask &node_mask,
149 const IndexMask &node_mask);
153 const IndexMask &node_mask);
157 const IndexMask &node_mask);
161 const IndexMask &node_mask);
165 const IndexMask &node_mask);
const Depsgraph * depsgraph
void do_boundary_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_cloth_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_clay_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_bmesh_topology_rake_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask, const float input_strength)
void do_blob_brush(const Depsgraph &depsgraph, const Scene &scene, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_snake_hook_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_nudge_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_displacement_eraser_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_relax_face_sets_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_displacement_smear_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &ob, const IndexMask &node_mask)
void do_rotate_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_multiplane_scrape_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_surface_smooth_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_elastic_deform_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_draw_sharp_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_grab_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_topology_relax_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_draw_face_sets_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_draw_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_smooth_mask_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask, float brush_strength)
void do_draw_vector_displacement_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_layer_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_fill_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_topology_slide_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_thumb_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_smooth_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask, const float brush_strength)
void do_flatten_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_inflate_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_clay_strips_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_crease_brush(const Depsgraph &depsgraph, const Scene &scene, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_pinch_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_gravity_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_scrape_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_mask_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_enhance_details_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_clay_thumb_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
static float brush_strength(const Sculpt &sd, const blender::ed::sculpt_paint::StrokeCache &cache, const float feather, const UnifiedPaintSettings &ups, const PaintModeSettings &)