32 ntype.
declare = file_ns::node_declare;
34 ntype.
draw_buttons = file_ns::node_shader_buts_uvalongstroke;
#define SH_NODE_UVALONGSTROKE
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
static void node_shader_buts_uvalongstroke(uiLayout *layout, bContext *, PointerRNA *ptr)
static void node_declare(NodeDeclarationBuilder &b)
void sh_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
bool line_style_shader_nodes_poll(const bContext *C)
void register_node_type_sh_uvalongstroke()
bool(* add_ui_poll)(const bContext *C)
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare