76 char stage_info_name[32];
77 SNPRINTF(stage_info_name,
"gpencil_antialiasing_stage_%d",
stage);
#define SNPRINTF(dst, format,...)
#define DRW_SHADER_FREE_SAFE(shader)
GPUShader * GPU_shader_create_from_info_name(const char *info_name)
struct GPUShader GPUShader
void GPENCIL_shader_free()
GPUShader * GPENCIL_shader_fx_glow_get()
GPUShader * antialiasing_sh[3]
GPUShader * GPENCIL_shader_antialiasing(int stage)
GPUShader * GPENCIL_shader_fx_composite_get()
GPUShader * mask_invert_sh
GPUShader * GPENCIL_shader_fx_rim_get()
char datatoc_gpencil_antialiasing_vert_glsl[]
GPUShader * fx_transform_sh
GPUShader * layer_blend_sh
GPUShader * GPENCIL_shader_fx_pixelize_get()
char datatoc_gpencil_layer_blend_frag_glsl[]
char datatoc_gpencil_vfx_frag_glsl[]
GPUShader * GPENCIL_shader_depth_merge_get()
GPUShader * GPENCIL_shader_fx_blur_get()
static struct @204 g_shaders
char datatoc_common_view_lib_glsl[]
char datatoc_gpencil_mask_invert_frag_glsl[]
char datatoc_common_fullscreen_vert_glsl[]
GPUShader * GPENCIL_shader_mask_invert_get()
GPUShader * GPENCIL_shader_geometry_get()
GPUShader * GPENCIL_shader_layer_blend_get()
GPUShader * GPENCIL_shader_fx_transform_get()
char datatoc_gpencil_depth_merge_frag_glsl[]
GPUShader * GPENCIL_shader_fx_shadow_get()
char datatoc_gpencil_vert_glsl[]
char datatoc_common_colormanagement_lib_glsl[]
GPUShader * GPENCIL_shader_fx_colorize_get()
char datatoc_gpencil_antialiasing_frag_glsl[]
char datatoc_gpencil_depth_merge_vert_glsl[]
char datatoc_gpencil_frag_glsl[]
GPUShader * depth_merge_sh
char datatoc_gpencil_common_lib_glsl[]
GPUShader * fx_colorize_sh
GPUShader * fx_composite_sh