Blender V4.3
extract_mesh_vbo_uv.cc File Reference
#include "BLI_array_utils.hh"
#include "BLI_math_vector_types.hh"
#include "BLI_string.h"
#include "BKE_attribute.hh"
#include "draw_subdivision.hh"
#include "extract_mesh.hh"

Go to the source code of this file.

Namespaces

namespace  blender
 
namespace  blender::draw
 

Functions

static bool blender::draw::mesh_extract_uv_format_init (GPUVertFormat *format, const MeshBatchCache &cache, const CustomData *cd_ldata, const eMRExtractType extract_type, uint32_t &r_uv_layers)
 
void blender::draw::extract_uv_maps (const MeshRenderData &mr, const MeshBatchCache &cache, gpu::VertBuf &vbo)
 
void blender::draw::extract_uv_maps_subdiv (const DRWSubdivCache &subdiv_cache, const MeshBatchCache &cache, gpu::VertBuf &vbo)