Blender V4.3
GPU_shader_builtin.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
21#pragma once
22
23struct GPUShader;
24
137#define GPU_SHADER_BUILTIN_LEN (GPU_SHADER_3D_IMAGE_COLOR + 1)
138
144#define GPU_SHADER_CFG_LEN (GPU_SHADER_CFG_CLIPPED + 1)
145
147 eGPUShaderConfig sh_cfg);
149
@ GPU_SHADER_CFG_DEFAULT
@ GPU_SHADER_CFG_CLIPPED
GPUShader * GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader, eGPUShaderConfig sh_cfg)
GPUShader * GPU_shader_get_builtin_shader(eGPUBuiltinShader shader)
void GPU_shader_free_builtin_shaders()
eGPUBuiltinShader
@ GPU_SHADER_2D_DIAG_STRIPES
@ GPU_SHADER_SEQUENCER_THUMBS
@ GPU_SHADER_3D_SMOOTH_COLOR
@ GPU_SHADER_GPENCIL_STROKE
@ GPU_SHADER_INDEXBUF_TRIS
@ GPU_SHADER_2D_NODELINK_INST
@ GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR
@ GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR
@ GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR
@ GPU_SHADER_KEYFRAME_SHAPE
@ GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR
@ GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA
@ GPU_SHADER_SEQUENCER_STRIPS
@ GPU_SHADER_2D_IMAGE_DESATURATE_COLOR
@ GPU_SHADER_3D_DEPTH_ONLY
@ GPU_SHADER_INDEXBUF_LINES
@ GPU_SHADER_TEXT
@ GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR
@ GPU_SHADER_2D_CHECKER
@ GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA
@ GPU_SHADER_3D_UNIFORM_COLOR
@ GPU_SHADER_2D_IMAGE_RECT_COLOR
@ GPU_SHADER_3D_FLAT_COLOR
@ GPU_SHADER_2D_WIDGET_BASE_INST
@ GPU_SHADER_ICON_MULTI
@ GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR
@ GPU_SHADER_3D_IMAGE
@ GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE
@ GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA
@ GPU_SHADER_3D_POLYLINE_FLAT_COLOR
@ GPU_SHADER_SIMPLE_LIGHTING
@ GPU_SHADER_ICON
@ GPU_SHADER_2D_WIDGET_SHADOW
@ GPU_SHADER_2D_WIDGET_BASE
@ GPU_SHADER_2D_AREA_BORDERS
@ GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR
@ GPU_SHADER_INDEXBUF_POINTS
@ GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE
@ GPU_SHADER_2D_NODELINK
@ GPU_SHADER_3D_IMAGE_COLOR
struct GPUShader GPUShader