63 ::World *prev_original_world =
nullptr;
66 ::World *default_world_ =
nullptr;
69 bool has_volume_ =
false;
71 bool has_volume_absorption_ =
false;
73 bool has_volume_scatter_ =
false;
90 return has_volume_absorption_;
95 return has_volume_scatter_;
107 return scene_world_get()->sun_shadow_maximum_resolution;
@ WO_USE_SUN_SHADOW_JITTER
bNodeTree * nodetree_get(::World *world)
A running instance of the engine.
UniformBuffer< LightData > sunlight
bool use_sun_shadow_jitter()
float sun_shadow_filter_radius()
bool has_volume_absorption() const
float sun_shadow_jitter_overblur()
float sun_shadow_max_resolution()
bool has_volume_scatter() const