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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| local_group_size(16, 16) .push_constant(Type | local_group_size (16, 16) .sampler(0 |
| local_group_size(16, 16) .push_constant(Type inner_mask_tx | sampler (1, ImageType::FLOAT_2D, "outer_mask_tx") .sampler(2 |
| local_group_size(16, 16) .push_constant(Type inner_mask_tx flooded_inner_boundary_tx | sampler (3, ImageType::INT_2D, "flooded_outer_boundary_tx") .image(0 |
| local_group_size(16, 16) .push_constant(Type inner_mask_tx flooded_inner_boundary_tx output_img | compute_source ("compositor_double_edge_mask_compute_gradient.glsl") .do_static_compilation(true) |
Variables | |
| local_group_size(16, 16) .push_constant(Type inner_mask_tx flooded_inner_boundary_tx | GPU_R16F |
| local_group_size(16, 16) .push_constant(Type inner_mask_tx flooded_inner_boundary_tx output_img compute_source | ( | "compositor_double_edge_mask_compute_gradient.glsl" | ) |
| local_group_size(16, 16) .push_constant(Type local_group_size | ( | 16 | , |
| 16 | ) |
| local_group_size(16, 16) .push_constant(Type inner_mask_tx sampler | ( | 1 | , |
| ImageType::FLOAT_2D | , | ||
| "outer_mask_tx" | ) |
| local_group_size(16, 16) .push_constant(Type inner_mask_tx flooded_inner_boundary_tx sampler | ( | 3 | , |
| ImageType::INT_2D | , | ||
| "flooded_outer_boundary_tx" | ) |
| local_group_size(16, 16) .push_constant(Type inner_mask_tx flooded_inner_boundary_tx GPU_R16F |
Definition at line 24 of file compositor_double_edge_mask_info.hh.