| cache_manager() | blender::realtime_compositor::Context | |
| Context(const ContextInputData &input_data, TexturePool &texture_pool) | blender::render::Context | inline |
| blender::realtime_compositor::Context::Context(TexturePool &texture_pool) | blender::realtime_compositor::Context | |
| create_result(ResultType type, ResultPrecision precision) | blender::realtime_compositor::Context | |
| create_result(ResultType type) | blender::realtime_compositor::Context | |
| evaluate_operation_post() const override | blender::render::Context | inlinevirtual |
| get_compositing_region() const override | blender::render::Context | inlinevirtual |
| get_compositing_region_size() const | blender::realtime_compositor::Context | |
| get_frame_number() const | blender::realtime_compositor::Context | |
| get_input_texture(const Scene *scene, int view_layer_id, const char *pass_name) override | blender::render::Context | inlinevirtual |
| get_node_tree() const override | blender::render::Context | inlinevirtual |
| get_output_result() override | blender::render::Context | inlinevirtual |
| get_precision() const override | blender::render::Context | inlinevirtual |
| get_render_data() const override | blender::render::Context | inlinevirtual |
| get_render_percentage() const | blender::realtime_compositor::Context | |
| get_render_size() const override | blender::render::Context | inlinevirtual |
| get_scene() const override | blender::render::Context | inlinevirtual |
| get_shader(const char *info_name, ResultPrecision precision) | blender::realtime_compositor::Context | |
| get_shader(const char *info_name) | blender::realtime_compositor::Context | |
| get_time() const | blender::realtime_compositor::Context | |
| get_view_name() const override | blender::render::Context | inlinevirtual |
| get_viewer_output_result(realtime_compositor::Domain domain, const bool is_data, realtime_compositor::ResultPrecision precision) override | blender::render::Context | inlinevirtual |
| is_canceled() const | blender::realtime_compositor::Context | virtual |
| is_valid_compositing_region() const | blender::realtime_compositor::Context | |
| output_to_render_result() | blender::render::Context | inline |
| populate_meta_data_for_pass(const Scene *scene, int view_layer_id, const char *pass_name, realtime_compositor::MetaData &meta_data) const override | blender::render::Context | inlinevirtual |
| profiler() const override | blender::render::Context | inlinevirtual |
| query_id_recalc_flag(ID *id) const override | blender::render::Context | inlinevirtual |
| render_context() const override | blender::render::Context | inlinevirtual |
| reset() | blender::realtime_compositor::Context | |
| set_info_message(StringRef) const override | blender::render::Context | inlinevirtual |
| should_compute_node_previews() const override | blender::render::Context | inlinevirtual |
| texture_pool() | blender::realtime_compositor::Context | |
| update_input_data(const ContextInputData &input_data) | blender::render::Context | inline |
| use_composite_output() const override | blender::render::Context | inlinevirtual |
| use_file_output() const override | blender::render::Context | inlinevirtual |
| use_gpu() const override | blender::render::Context | inlinevirtual |
| viewer_output_to_viewer_image() | blender::render::Context | inline |
| ~Context() | blender::render::Context | inlinevirtual |