Blender V4.3
checker.h
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
8
9/* Checker */
10
12{
13 /* avoid precision issues on unit coordinates */
14 p.x = (p.x + 0.000001f) * 0.999999f;
15 p.y = (p.y + 0.000001f) * 0.999999f;
16 p.z = (p.z + 0.000001f) * 0.999999f;
17
18 int xi = abs(float_to_int(floorf(p.x)));
19 int yi = abs(float_to_int(floorf(p.y)));
20 int zi = abs(float_to_int(floorf(p.z)));
21
22 return ((xi % 2 == yi % 2) == (zi % 2)) ? 1.0f : 0.0f;
23}
24
27 ccl_private float *stack,
28 uint4 node)
29{
30 uint co_offset, color1_offset, color2_offset, scale_offset;
31 uint color_offset, fac_offset;
32
33 svm_unpack_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &scale_offset);
34 svm_unpack_node_uchar2(node.z, &color_offset, &fac_offset);
35
36 float3 co = stack_load_float3(stack, co_offset);
37 float3 color1 = stack_load_float3(stack, color1_offset);
38 float3 color2 = stack_load_float3(stack, color2_offset);
39 float scale = stack_load_float_default(stack, scale_offset, node.w);
40
41 float f = svm_checker(co * scale);
42
43 if (stack_valid(color_offset))
44 stack_store_float3(stack, color_offset, (f == 1.0f) ? color1 : color2);
45 if (stack_valid(fac_offset))
46 stack_store_float(stack, fac_offset, f);
47}
48
unsigned int uint
CCL_NAMESPACE_BEGIN ccl_device float svm_checker(float3 p)
Definition checker.h:11
ccl_device_noinline void svm_node_tex_checker(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
Definition checker.h:25
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define ccl_device
#define ccl_private
#define ccl_device_noinline
#define CCL_NAMESPACE_END
#define floorf(x)
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_forceinline void svm_unpack_node_uchar2(uint i, ccl_private uint *x, ccl_private uint *y)
ccl_device_inline float stack_load_float_default(ccl_private float *stack, uint a, uint value)
ccl_device_inline void stack_store_float(ccl_private float *stack, uint a, float f)
ccl_device_forceinline void svm_unpack_node_uchar4(uint i, ccl_private uint *x, ccl_private uint *y, ccl_private uint *z, ccl_private uint *w)
ccl_device_inline bool stack_valid(uint a)
ShaderData
float z
Definition sky_float3.h:27
float y
Definition sky_float3.h:27
float x
Definition sky_float3.h:27
ccl_device_inline int abs(int x)
Definition util/math.h:120
ccl_device_inline int float_to_int(float f)
Definition util/math.h:424