Blender V4.3
mesh_calc_edges.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#include "BLI_array_utils.hh"
10#include "BLI_ordered_edge.hh"
11#include "BLI_task.hh"
12#include "BLI_threads.h"
13#include "BLI_vector_set.hh"
14
15#include "BKE_attribute.hh"
16#include "BKE_customdata.hh"
17#include "BKE_mesh.hh"
18
19namespace blender::bke {
20
21namespace calc_edges {
22
27static uint64_t edge_hash_2(const OrderedEdge &edge)
28{
29 return edge.v_low;
30}
31
38
39static void reserve_hash_maps(const Mesh &mesh,
40 const bool keep_existing_edges,
41 MutableSpan<EdgeMap> edge_maps)
42{
43 const int totedge_guess = std::max(keep_existing_edges ? mesh.edges_num : 0, mesh.faces_num * 2);
45 edge_maps, [&](EdgeMap &edge_map) { edge_map.reserve(totedge_guess / edge_maps.size()); });
46}
47
48static void add_existing_edges_to_hash_maps(const Mesh &mesh,
49 const uint32_t parallel_mask,
50 MutableSpan<EdgeMap> edge_maps)
51{
52 /* Assume existing edges are valid. */
53 const Span<int2> edges = mesh.edges();
54 threading::parallel_for_each(edge_maps, [&](EdgeMap &edge_map) {
55 const int task_index = &edge_map - edge_maps.data();
56 for (const int2 edge : edges) {
57 const OrderedEdge ordered_edge(edge);
58 /* Only add the edge when it belongs into this map. */
59 if (task_index == (parallel_mask & edge_hash_2(ordered_edge))) {
60 edge_map.add(ordered_edge);
61 }
62 }
63 });
64}
65
66static void add_face_edges_to_hash_maps(const Mesh &mesh,
67 const uint32_t parallel_mask,
68 MutableSpan<EdgeMap> edge_maps)
69{
70 const OffsetIndices<int> faces = mesh.faces();
71 const Span<int> corner_verts = mesh.corner_verts();
72 threading::parallel_for_each(edge_maps, [&](EdgeMap &edge_map) {
73 const int task_index = &edge_map - edge_maps.data();
74 for (const int face_i : faces.index_range()) {
75 const IndexRange face = faces[face_i];
76 for (const int corner : face) {
77 const int vert = corner_verts[corner];
78 const int vert_prev = corner_verts[bke::mesh::face_corner_prev(face, corner)];
79 /* Can only be the same when the mesh data is invalid. */
80 if (LIKELY(vert_prev != vert)) {
81 const OrderedEdge ordered_edge(vert_prev, vert);
82 /* Only add the edge when it belongs into this map. */
83 if (task_index == (parallel_mask & edge_hash_2(ordered_edge))) {
84 edge_map.add(ordered_edge);
85 }
86 }
87 }
88 }
89 });
90}
91
93 const OffsetIndices<int> edge_offsets,
94 MutableSpan<int2> new_edges)
95{
96 threading::parallel_for_each(edge_maps, [&](EdgeMap &edge_map) {
97 const int task_index = &edge_map - edge_maps.data();
98 if (edge_offsets[task_index].is_empty()) {
99 return;
100 }
101
102 MutableSpan<int2> result_edges = new_edges.slice(edge_offsets[task_index]);
103 result_edges.copy_from(edge_map.as_span().cast<int2>());
104 });
105}
106
108 const Span<int> corner_verts,
109 const Span<EdgeMap> edge_maps,
110 const uint32_t parallel_mask,
111 const OffsetIndices<int> edge_offsets,
112 MutableSpan<int> corner_edges)
113{
114 threading::parallel_for(faces.index_range(), 100, [&](IndexRange range) {
115 for (const int face_index : range) {
116 const IndexRange face = faces[face_index];
117 for (const int corner : face) {
118 const int vert = corner_verts[corner];
119 const int vert_prev = corner_verts[bke::mesh::face_corner_next(face, corner)];
120 if (UNLIKELY(vert == vert_prev)) {
121 /* This is an invalid edge; normally this does not happen in Blender,
122 * but it can be part of an imported mesh with invalid geometry. See
123 * #76514. */
124 corner_edges[corner] = 0;
125 continue;
126 }
127
128 const OrderedEdge ordered_edge(vert_prev, vert);
129 const int task_index = parallel_mask & edge_hash_2(ordered_edge);
130 const EdgeMap &edge_map = edge_maps[task_index];
131 const int edge_i = edge_map.index_of(ordered_edge);
132 const int edge_index = edge_offsets[task_index][edge_i];
133 corner_edges[corner] = edge_index;
134 }
135 }
136 });
137}
138
139static int get_parallel_maps_count(const Mesh &mesh)
140{
141 /* Don't use parallelization when the mesh is small. */
142 if (mesh.faces_num < 1000) {
143 return 1;
144 }
145 /* Use at most 8 separate hash tables. Using more threads has diminishing returns. These threads
146 * are better off doing something more useful instead. */
147 const int system_thread_count = BLI_system_thread_count();
148 return power_of_2_min_i(std::min(8, system_thread_count));
149}
150
152{
153 threading::parallel_for_each(edge_maps, [](EdgeMap &edge_map) { edge_map.clear_and_shrink(); });
154}
155
156static void deselect_known_edges(const OffsetIndices<int> edge_offsets,
157 const Span<EdgeMap> edge_maps,
158 const uint32_t parallel_mask,
159 const Span<int2> known_edges,
160 MutableSpan<bool> selection)
161{
162 threading::parallel_for(known_edges.index_range(), 2048, [&](const IndexRange range) {
163 for (const int2 original_edge : known_edges.slice(range)) {
164 const OrderedEdge ordered_edge(original_edge);
165 const int task_index = parallel_mask & edge_hash_2(ordered_edge);
166 const EdgeMap &edge_map = edge_maps[task_index];
167 const int edge_i = edge_map.index_of(ordered_edge);
168 const int edge_index = edge_offsets[task_index][edge_i];
169 selection[edge_index] = false;
170 }
171 });
172}
173
174} // namespace calc_edges
175
176void mesh_calc_edges(Mesh &mesh, bool keep_existing_edges, const bool select_new_edges)
177{
178 /* Parallelization is achieved by having multiple hash tables for different subsets of edges.
179 * Each edge is assigned to one of the hash maps based on the lower bits of a hash value. */
180 const int parallel_maps = calc_edges::get_parallel_maps_count(mesh);
181 BLI_assert(is_power_of_2_i(parallel_maps));
182 const uint32_t parallel_mask = uint32_t(parallel_maps) - 1;
183 Array<calc_edges::EdgeMap> edge_maps(parallel_maps);
184 calc_edges::reserve_hash_maps(mesh, keep_existing_edges, edge_maps);
185
186 /* Add all edges. */
187 if (keep_existing_edges) {
188 calc_edges::add_existing_edges_to_hash_maps(mesh, parallel_mask, edge_maps);
189 }
190 calc_edges::add_face_edges_to_hash_maps(mesh, parallel_mask, edge_maps);
191
192 Array<int> edge_sizes(edge_maps.size() + 1);
193 for (const int i : edge_maps.index_range()) {
194 edge_sizes[i] = edge_maps[i].size();
195 }
196 const OffsetIndices<int> edge_offsets = offset_indices::accumulate_counts_to_offsets(edge_sizes);
197
198 /* Create new edges. */
199 MutableAttributeAccessor attributes = mesh.attributes_for_write();
200 attributes.add<int>(".corner_edge", AttrDomain::Corner, AttributeInitConstruct());
201 MutableSpan<int2> new_edges(MEM_cnew_array<int2>(edge_offsets.total_size(), __func__),
202 edge_offsets.total_size());
203 calc_edges::serialize_and_initialize_deduplicated_edges(edge_maps, edge_offsets, new_edges);
204 calc_edges::update_edge_indices_in_face_loops(mesh.faces(),
205 mesh.corner_verts(),
206 edge_maps,
207 parallel_mask,
208 edge_offsets,
209 mesh.corner_edges_for_write());
210
211 Array<int2> original_edges;
212 if (keep_existing_edges && select_new_edges) {
213 original_edges.reinitialize(mesh.edges_num);
214 array_utils::copy(mesh.edges(), original_edges.as_mutable_span());
215 }
216
217 /* Free old CustomData and assign new one. */
218 CustomData_free(&mesh.edge_data, mesh.edges_num);
219 CustomData_reset(&mesh.edge_data);
220 mesh.edges_num = edge_offsets.total_size();
221 attributes.add<int2>(".edge_verts", AttrDomain::Edge, AttributeInitMoveArray(new_edges.data()));
222
223 if (select_new_edges) {
224 MutableAttributeAccessor attributes = mesh.attributes_for_write();
225 SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_span<bool>(
226 ".select_edge", AttrDomain::Edge);
227 if (select_edge) {
228 select_edge.span.fill(true);
229 if (!original_edges.is_empty()) {
230 calc_edges::deselect_known_edges(
231 edge_offsets, edge_maps, parallel_mask, original_edges, select_edge.span);
232 }
233 select_edge.finish();
234 }
235 }
236
237 if (!keep_existing_edges) {
238 /* All edges are rebuilt from the faces, so there are no loose edges. */
239 mesh.tag_loose_edges_none();
240 }
241
242 /* Explicitly clear edge maps, because that way it can be parallelized. */
243 calc_edges::clear_hash_tables(edge_maps);
244}
245
246} // namespace blender::bke
CustomData interface, see also DNA_customdata_types.h.
void CustomData_reset(CustomData *data)
void CustomData_free(CustomData *data, int totelem)
#define BLI_assert(a)
Definition BLI_assert.h:50
MINLINE int power_of_2_min_i(int n)
MINLINE int is_power_of_2_i(int n)
int BLI_system_thread_count(void)
Definition threads.cc:253
#define LIKELY(x)
int64_t size() const
Definition BLI_array.hh:245
MutableSpan< T > as_mutable_span()
Definition BLI_array.hh:237
IndexRange index_range() const
Definition BLI_array.hh:349
void reinitialize(const int64_t new_size)
Definition BLI_array.hh:388
bool is_empty() const
Definition BLI_array.hh:253
constexpr int64_t size() const
Definition BLI_span.hh:494
constexpr MutableSpan slice(const int64_t start, const int64_t size) const
Definition BLI_span.hh:574
constexpr T * data() const
Definition BLI_span.hh:540
constexpr void copy_from(Span< T > values) const
Definition BLI_span.hh:726
constexpr IndexRange index_range() const
Definition BLI_span.hh:402
void reserve(const int64_t n)
bool add(const Key &key)
Span< Key > as_span() const
bool add(const StringRef attribute_id, const AttrDomain domain, const eCustomDataType data_type, const AttributeInit &initializer)
static void add_existing_edges_to_hash_maps(const Mesh &mesh, const uint32_t parallel_mask, MutableSpan< EdgeMap > edge_maps)
static uint64_t edge_hash_2(const OrderedEdge &edge)
static void update_edge_indices_in_face_loops(const OffsetIndices< int > faces, const Span< int > corner_verts, const Span< EdgeMap > edge_maps, const uint32_t parallel_mask, const OffsetIndices< int > edge_offsets, MutableSpan< int > corner_edges)
static void serialize_and_initialize_deduplicated_edges(MutableSpan< EdgeMap > edge_maps, const OffsetIndices< int > edge_offsets, MutableSpan< int2 > new_edges)
static int get_parallel_maps_count(const Mesh &mesh)
static void deselect_known_edges(const OffsetIndices< int > edge_offsets, const Span< EdgeMap > edge_maps, const uint32_t parallel_mask, const Span< int2 > known_edges, MutableSpan< bool > selection)
static void clear_hash_tables(MutableSpan< EdgeMap > edge_maps)
static void reserve_hash_maps(const Mesh &mesh, const bool keep_existing_edges, MutableSpan< EdgeMap > edge_maps)
static void add_face_edges_to_hash_maps(const Mesh &mesh, const uint32_t parallel_mask, MutableSpan< EdgeMap > edge_maps)
int face_corner_prev(const IndexRange face, const int corner)
Definition BKE_mesh.hh:243
void mesh_calc_edges(Mesh &mesh, bool keep_existing_edges, bool select_new_edges)
void parallel_for_each(Range &&range, const Function &function)
Definition BLI_task.hh:58
void parallel_for(const IndexRange range, const int64_t grain_size, const Function &function, const TaskSizeHints &size_hints=detail::TaskSizeHints_Static(1))
Definition BLI_task.hh:95
PythonProbingStrategy<> DefaultProbingStrategy
unsigned int uint32_t
Definition stdint.h:80
unsigned __int64 uint64_t
Definition stdint.h:90