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Blender V4.3
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#include <hydra_scene_delegate.hh>
Public Member Functions | |
| bool | operator== (const ShadingSettings &other) const |
Public Attributes | |
| bool | use_scene_lights = true |
| bool | use_scene_world = true |
| std::string | studiolight_name |
| float | studiolight_rotation |
| float | studiolight_intensity |
Definition at line 41 of file hydra_scene_delegate.hh.
| bool blender::io::hydra::HydraSceneDelegate::ShadingSettings::operator== | ( | const ShadingSettings & | other | ) | const |
Definition at line 22 of file hydra_scene_delegate.cc.
References ret, studiolight_intensity, studiolight_name, studiolight_rotation, use_scene_lights, and use_scene_world.
| float blender::io::hydra::HydraSceneDelegate::ShadingSettings::studiolight_intensity |
Definition at line 46 of file hydra_scene_delegate.hh.
Referenced by blender::io::hydra::WorldData::init(), and operator==().
| std::string blender::io::hydra::HydraSceneDelegate::ShadingSettings::studiolight_name |
Definition at line 44 of file hydra_scene_delegate.hh.
Referenced by blender::io::hydra::WorldData::init(), and operator==().
| float blender::io::hydra::HydraSceneDelegate::ShadingSettings::studiolight_rotation |
Definition at line 45 of file hydra_scene_delegate.hh.
Referenced by operator==(), and blender::io::hydra::WorldData::write_transform().
| bool blender::io::hydra::HydraSceneDelegate::ShadingSettings::use_scene_lights = true |
Definition at line 42 of file hydra_scene_delegate.hh.
Referenced by operator==().
| bool blender::io::hydra::HydraSceneDelegate::ShadingSettings::use_scene_world = true |
Definition at line 43 of file hydra_scene_delegate.hh.
Referenced by blender::io::hydra::WorldData::init(), operator==(), blender::io::hydra::WorldData::update(), and blender::io::hydra::WorldData::write_transform().