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Blender V4.3
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| static void | node_declare (NodeDeclarationBuilder &b) |
| static void | node_shader_buts_metallic (uiLayout *layout, bContext *, PointerRNA *ptr) |
| static void | node_shader_init_metallic (bNodeTree *, bNode *node) |
| static int | node_shader_gpu_bsdf_metallic (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
| static void | node_shader_update_metallic (bNodeTree *ntree, bNode *node) |
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Definition at line 12 of file node_shader_bsdf_metallic.cc.
References b, blender::nodes::SocketDeclaration::description, min, PROP_FACTOR, and blender::nodes::decl::Float::subtype.
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Definition at line 60 of file node_shader_bsdf_metallic.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
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Definition at line 72 of file node_shader_bsdf_metallic.cc.
References GPU_constant(), GPU_link(), GPU_material_flag_set(), GPU_MATFLAG_GLOSSY, GPU_stack_link(), SHD_GLOSSY_MULTI_GGX, and SHD_PHYSICAL_CONDUCTOR.
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Definition at line 66 of file node_shader_bsdf_metallic.cc.
References SHD_CONDUCTOR_F82, and SHD_GLOSSY_MULTI_GGX.
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Definition at line 96 of file node_shader_bsdf_metallic.cc.
References blender::bke::node_find_socket(), blender::bke::node_set_socket_availability(), SHD_PHYSICAL_CONDUCTOR, and SOCK_IN.