Blender V4.3
NOD_texture.h File Reference
#include "BKE_node.hh"

Go to the source code of this file.

Functions

void ntreeTexCheckCyclics (struct bNodeTree *ntree)
 
struct bNodeTreeExecntreeTexBeginExecTree (struct bNodeTree *ntree)
 
void ntreeTexEndExecTree (struct bNodeTreeExec *exec)
 
int ntreeTexExecTree (struct bNodeTree *ntree, struct TexResult *target, const float co[3], float dxt[3], float dyt[3], int osatex, short thread, const struct Tex *tex, short which_output, int cfra, int preview, struct MTex *mtex)
 

Variables

struct blender::bke::bNodeTreeTypentreeType_Texture
 

Function Documentation

◆ ntreeTexBeginExecTree()

◆ ntreeTexCheckCyclics()

void ntreeTexCheckCyclics ( struct bNodeTree * ntree)

◆ ntreeTexEndExecTree()

◆ ntreeTexExecTree()

int ntreeTexExecTree ( struct bNodeTree * ntree,
struct TexResult * target,
const float co[3],
float dxt[3],
float dyt[3],
int osatex,
short thread,
const struct Tex * tex,
short which_output,
int cfra,
int preview,
struct MTex * mtex )

Referenced by multitex().

Variable Documentation

◆ ntreeType_Texture