struct blender::bke::bNodeTreeType * ntreeType_Texture
void ntreeTexEndExecTree(struct bNodeTreeExec *exec)
void ntreeTexCheckCyclics(struct bNodeTree *ntree)
int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, const float co[3], float dxt[3], float dyt[3], int osatex, short thread, const struct Tex *tex, short which_output, int cfra, int preview, struct MTex *mtex)
struct bNodeTreeExec * ntreeTexBeginExecTree(struct bNodeTree *ntree)
static void exec(void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)