Blender V4.3
index_buffer_test.cc
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#include "testing/testing.h"
6
7#include "MEM_guardedalloc.h"
8
9#include "GPU_index_buffer.hh"
10
11#include "gpu_testing.hh"
12
13namespace blender::gpu::tests {
14
16{
17 const uint num_subbuilders = 10;
18 const uint verts_per_subbuilders = 100;
19 const uint vertex_len = num_subbuilders * verts_per_subbuilders;
20
21 GPUIndexBufBuilder builder;
22 GPU_indexbuf_init(&builder, GPU_PRIM_POINTS, vertex_len, vertex_len);
23
24 GPUIndexBufBuilder subbuilders[num_subbuilders];
25 for (int subbuilder_index = 0; subbuilder_index < num_subbuilders; subbuilder_index++) {
26 memcpy(&subbuilders[subbuilder_index], &builder, sizeof(builder));
27 }
28
29 for (int subbuilder_index = 0; subbuilder_index < num_subbuilders; subbuilder_index++) {
30 GPUIndexBufBuilder &subbuilder = subbuilders[subbuilder_index];
31 for (int subbuilder_vert_index = 0; subbuilder_vert_index < verts_per_subbuilders;
32 subbuilder_vert_index++)
33 {
34 int vert_index_to_update = subbuilder_index * verts_per_subbuilders + subbuilder_vert_index;
35 GPU_indexbuf_set_point_vert(&subbuilder, vert_index_to_update, vert_index_to_update);
36 }
37 }
38
39 for (int subbuilder_index = 0; subbuilder_index < num_subbuilders; subbuilder_index++) {
40 EXPECT_EQ(builder.index_len, subbuilder_index * verts_per_subbuilders);
41 GPU_indexbuf_join(&builder, &subbuilders[subbuilder_index]);
42 EXPECT_EQ(builder.index_len, (subbuilder_index + 1) * verts_per_subbuilders);
43 }
44
45 IndexBuf *index_buffer = GPU_indexbuf_build(&builder);
46 EXPECT_NE(index_buffer, nullptr);
47 GPU_INDEXBUF_DISCARD_SAFE(index_buffer);
48}
49
50GPU_TEST(index_buffer_subbuilders)
51
52} // namespace blender::gpu::tests
EXPECT_EQ(BLI_expr_pylike_eval(expr, nullptr, 0, &result), EXPR_PYLIKE_INVALID)
unsigned int uint
void GPU_indexbuf_set_point_vert(GPUIndexBufBuilder *builder, uint elem, uint v1)
#define GPU_INDEXBUF_DISCARD_SAFE(elem)
void GPU_indexbuf_init(GPUIndexBufBuilder *, GPUPrimType, uint prim_len, uint vertex_len)
blender::gpu::IndexBuf * GPU_indexbuf_build(GPUIndexBufBuilder *)
void GPU_indexbuf_join(GPUIndexBufBuilder *builder, const GPUIndexBufBuilder *builder_from)
@ GPU_PRIM_POINTS
Read Guarded memory(de)allocation.
#define GPU_TEST(test_name)
static void test_index_buffer_subbuilders()