Blender V4.3
blender::draw::command::SubPassTransition Struct Reference

#include <draw_command.hh>

Public Member Functions

Commands Execution
void execute () const
 
Commands Serialization for debugging
std::string serialize () const
 

Public Attributes

uint8_t depth_state
 
uint8_t color_states [8]
 

Detailed Description

Definition at line 139 of file draw_command.hh.

Member Function Documentation

◆ execute()

void blender::draw::command::SubPassTransition::execute ( ) const

◆ serialize()

std::string blender::draw::command::SubPassTransition::serialize ( ) const

Member Data Documentation

◆ color_states

uint8_t blender::draw::command::SubPassTransition::color_states[8]
Note
8 is GPU_FB_MAX_COLOR_ATTACHMENT.

Definition at line 143 of file draw_command.hh.

Referenced by execute(), and serialize().

◆ depth_state

uint8_t blender::draw::command::SubPassTransition::depth_state
Note
uint8_t storing GPUAttachmentState for compactness.

Definition at line 141 of file draw_command.hh.

Referenced by execute(), and serialize().


The documentation for this struct was generated from the following files: