46 const char *select_slot,
309#if defined(WITH_FREESTYLE)
void MESH_OT_dupli_extrude_cursor(wmOperatorType *ot)
void MESH_OT_poke(wmOperatorType *ot)
void MESH_OT_intersect(wmOperatorType *ot)
void MESH_OT_customdata_mask_clear(wmOperatorType *ot)
void MESH_OT_select_less(wmOperatorType *ot)
void MESH_OT_primitive_plane_add(wmOperatorType *ot)
void MESH_OT_primitive_cylinder_add(wmOperatorType *ot)
void MESH_OT_wireframe(wmOperatorType *ot)
void MESH_OT_hide(wmOperatorType *ot)
void MESH_OT_paint_mask_extract(wmOperatorType *ot)
void MESH_OT_shape_propagate_to_all(wmOperatorType *ot)
void MESH_OT_uvs_reverse(wmOperatorType *ot)
void MESH_OT_mod_weighted_strength(wmOperatorType *ot)
void EDBM_mesh_knife(ViewContext *vc, blender::Span< Object * > objects, LinkNode *polys, bool use_tag, bool cut_through)
void MESH_OT_intersect_boolean(wmOperatorType *ot)
bool EDBM_op_callf(BMEditMesh *em, wmOperator *op, const char *fmt,...)
void MESH_OT_customdata_skin_add(wmOperatorType *ot)
void MESH_OT_paint_mask_slice(wmOperatorType *ot)
void MESH_OT_faces_shade_flat(wmOperatorType *ot)
void MESH_OT_edge_rotate(wmOperatorType *ot)
void MESH_OT_loop_to_region(wmOperatorType *ot)
void MESH_OT_set_normals_from_faces(wmOperatorType *ot)
void MESH_OT_polybuild_transform_at_cursor(wmOperatorType *ot)
void MESH_OT_select_mode(wmOperatorType *ot)
void MESH_OT_symmetrize(wmOperatorType *ot)
void MESH_OT_edge_split(wmOperatorType *ot)
void MESH_OT_primitive_cube_add_gizmo(wmOperatorType *ot)
void MESH_OT_uv_texture_remove(wmOperatorType *ot)
bool edbm_extrude_edges_indiv(BMEditMesh *em, wmOperator *op, char hflag, bool use_normal_flip)
void MESH_OT_select_similar_region(wmOperatorType *ot)
void MESH_OT_delete(wmOperatorType *ot)
bool EDBM_op_init(BMEditMesh *em, BMOperator *bmop, wmOperator *op, const char *fmt,...)
bool EDBM_op_call_and_selectf(BMEditMesh *em, wmOperator *op, const char *select_slot, bool select_replace, const char *fmt,...)
void MESH_OT_beautify_fill(wmOperatorType *ot)
void MESH_OT_select_linked_pick(wmOperatorType *ot)
void MESH_OT_extrude_context(wmOperatorType *ot)
void MESH_OT_colors_rotate(wmOperatorType *ot)
void MESH_OT_quads_convert_to_tris(wmOperatorType *ot)
void MESH_GGT_spin_redo(wmGizmoGroupType *gzgt)
void MESH_OT_primitive_cone_add(wmOperatorType *ot)
void MESH_OT_vert_connect(wmOperatorType *ot)
void MESH_OT_vertices_smooth(wmOperatorType *ot)
void MESH_OT_face_make_planar(wmOperatorType *ot)
void MESH_OT_select_similar(wmOperatorType *ot)
void MESH_OT_dissolve_edges(wmOperatorType *ot)
void MESH_OT_uvs_rotate(wmOperatorType *ot)
void MESH_OT_select_random(wmOperatorType *ot)
void MESH_OT_delete_loose(wmOperatorType *ot)
void MESH_OT_split_normals(wmOperatorType *ot)
void MESH_OT_fill(wmOperatorType *ot)
void MESH_OT_mark_seam(wmOperatorType *ot)
void MESH_OT_remove_doubles(wmOperatorType *ot)
void MESH_OT_offset_edge_loops(wmOperatorType *ot)
wmKeyMap * bevel_modal_keymap(wmKeyConfig *keyconf)
void MESH_OT_shortest_path_select(wmOperatorType *ot)
void EDBM_stats_update(BMEditMesh *em)
void MESH_OT_select_nth(wmOperatorType *ot)
void MESH_OT_subdivide_edgering(wmOperatorType *ot)
void MESH_OT_loop_multi_select(wmOperatorType *ot)
void MESH_OT_separate(wmOperatorType *ot)
wmKeyMap * knifetool_modal_keymap(wmKeyConfig *keyconf)
void MESH_OT_customdata_skin_clear(wmOperatorType *ot)
void MESH_OT_dissolve_limited(wmOperatorType *ot)
void MESH_OT_dissolve_degenerate(wmOperatorType *ot)
void MESH_OT_blend_from_shape(wmOperatorType *ot)
bool EDBM_op_finish(BMEditMesh *em, BMOperator *bmop, wmOperator *op, bool do_report)
void MESH_OT_fill_grid(wmOperatorType *ot)
void MESH_OT_inset(wmOperatorType *ot)
void MESH_OT_vert_connect_nonplanar(wmOperatorType *ot)
void MESH_OT_flip_quad_tessellation(wmOperatorType *ot)
void MESH_OT_decimate(wmOperatorType *ot)
EnumPropertyItem * corner_type_items
void MESH_OT_point_normals(wmOperatorType *ot)
void MESH_OT_knife_tool(wmOperatorType *ot)
BMElem * EDBM_elem_from_selectmode(BMEditMesh *em, BMVert *eve, BMEdge *eed, BMFace *efa)
void MESH_OT_convex_hull(wmOperatorType *ot)
void MESH_OT_select_loose(wmOperatorType *ot)
void MESH_OT_polybuild_face_at_cursor(wmOperatorType *ot)
void MESH_OT_primitive_uv_sphere_add(wmOperatorType *ot)
void MESH_OT_dissolve_mode(wmOperatorType *ot)
void MESH_OT_bridge_edge_loops(wmOperatorType *ot)
BMElem * EDBM_elem_from_index_any_multi(const Scene *scene, ViewLayer *view_layer, uint object_index, uint elem_index, Object **r_obedit)
void MESH_OT_subdivide(wmOperatorType *ot)
void MESH_OT_primitive_monkey_add(wmOperatorType *ot)
void MESH_OT_unsubdivide(wmOperatorType *ot)
void MESH_OT_select_by_attribute(wmOperatorType *ot)
void MESH_OT_attribute_set(wmOperatorType *ot)
void MESH_OT_edgering_select(wmOperatorType *ot)
void MESH_OT_duplicate(wmOperatorType *ot)
void MESH_OT_primitive_cube_add(wmOperatorType *ot)
wmKeyMap * point_normals_modal_keymap(wmKeyConfig *keyconf)
void MESH_OT_screw(wmOperatorType *ot)
void MESH_OT_knife_project(wmOperatorType *ot)
BMElem * EDBM_elem_from_index_any(BMEditMesh *em, uint index)
void MESH_OT_normals_make_consistent(wmOperatorType *ot)
bool EDBM_op_call_silentf(BMEditMesh *em, const char *fmt,...)
void MESH_OT_tris_convert_to_quads(wmOperatorType *ot)
void MESH_OT_select_face_by_sides(wmOperatorType *ot)
void MESH_OT_face_split_by_edges(wmOperatorType *ot)
int EDBM_elem_to_index_any(BMEditMesh *em, BMElem *ele)
void MESH_OT_select_axis(wmOperatorType *ot)
void MESH_OT_flip_normals(wmOperatorType *ot)
void MESH_OT_bevel(wmOperatorType *ot)
void MESH_OT_select_mirror(wmOperatorType *ot)
void MESH_OT_mark_sharp(wmOperatorType *ot)
void MESH_OT_smooth_normals(wmOperatorType *ot)
void MESH_OT_vert_connect_path(wmOperatorType *ot)
void MESH_OT_merge_normals(wmOperatorType *ot)
void MESH_OT_reveal(wmOperatorType *ot)
void MESH_OT_delete_edgeloop(wmOperatorType *ot)
void MESH_OT_merge(wmOperatorType *ot)
void MESH_OT_extrude_faces_indiv(wmOperatorType *ot)
void MESH_OT_sort_elements(wmOperatorType *ot)
void MESH_OT_fill_holes(wmOperatorType *ot)
void MESH_OT_faces_select_linked_flat(wmOperatorType *ot)
void MESH_OT_solidify(wmOperatorType *ot)
void MESH_OT_edges_select_sharp(wmOperatorType *ot)
void MESH_OT_vert_connect_concave(wmOperatorType *ot)
bool EDBM_view3d_poll(bContext *C)
void MESH_OT_primitive_ico_sphere_add(wmOperatorType *ot)
void MESH_OT_loopcut(wmOperatorType *ot)
int EDBM_elem_to_index_any_multi(const Scene *scene, ViewLayer *view_layer, BMEditMesh *em, BMElem *ele, int *r_object_index)
void MESH_OT_symmetry_snap(wmOperatorType *ot)
void MESH_OT_rip(wmOperatorType *ot)
void MESH_OT_normals_tools(wmOperatorType *ot)
void MESH_OT_uv_texture_add(wmOperatorType *ot)
void MESH_OT_average_normals(wmOperatorType *ot)
void MESH_OT_select_interior_faces(wmOperatorType *ot)
void MESH_OT_polybuild_delete_at_cursor(wmOperatorType *ot)
void MESH_OT_select_linked(wmOperatorType *ot)
void MESH_OT_faces_shade_smooth(wmOperatorType *ot)
void MESH_OT_extrude_region(wmOperatorType *ot)
void MESH_OT_colors_reverse(wmOperatorType *ot)
void MESH_OT_dissolve_faces(wmOperatorType *ot)
void MESH_OT_primitive_grid_add(wmOperatorType *ot)
void MESH_OT_spin(wmOperatorType *ot)
void MESH_OT_select_all(wmOperatorType *ot)
void MESH_OT_select_more(wmOperatorType *ot)
void MESH_OT_polybuild_dissolve_at_cursor(wmOperatorType *ot)
void MESH_OT_customdata_custom_splitnormals_add(wmOperatorType *ot)
void MESH_OT_polybuild_split_at_cursor(wmOperatorType *ot)
void MESH_GGT_spin(wmGizmoGroupType *gzgt)
void MESH_OT_bisect(wmOperatorType *ot)
void MESH_OT_region_to_loop(wmOperatorType *ot)
void MESH_OT_loop_select(wmOperatorType *ot)
void MESH_OT_edge_face_add(wmOperatorType *ot)
void MESH_OT_edge_collapse(wmOperatorType *ot)
void MESH_OT_vertices_smooth_laplacian(wmOperatorType *ot)
void MESH_OT_extrude_edges_indiv(wmOperatorType *ot)
void MESH_OT_customdata_custom_splitnormals_clear(wmOperatorType *ot)
void MESH_OT_primitive_circle_add(wmOperatorType *ot)
void MESH_OT_dissolve_verts(wmOperatorType *ot)
void MESH_OT_shortest_path_pick(wmOperatorType *ot)
void MESH_OT_select_ungrouped(wmOperatorType *ot)
void MESH_OT_rip_edge(wmOperatorType *ot)
void MESH_OT_extrude_repeat(wmOperatorType *ot)
void MESH_OT_select_non_manifold(wmOperatorType *ot)
void MESH_OT_extrude_verts_indiv(wmOperatorType *ot)
void MESH_OT_split(wmOperatorType *ot)
void MESH_OT_face_set_extract(wmOperatorType *ot)
void MESH_OT_set_sharpness_by_angle(wmOperatorType *ot)