Blender
V4.3
source
blender
editors
include
ED_asset.hh
Go to the documentation of this file.
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/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/* Barely anything here. Just general editor level functions. Actual asset level code is in
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* dedicated headers. */
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#include "
../asset/ED_asset_catalog.hh
"
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#include "
../asset/ED_asset_handle.hh
"
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#include "
../asset/ED_asset_library.hh
"
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#include "
../asset/ED_asset_list.hh
"
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#include "
../asset/ED_asset_mark_clear.hh
"
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#include "
../asset/ED_asset_temp_id_consumer.hh
"
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#include "
../asset/ED_asset_type.hh
"
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#include "
../asset/ED_asset_catalog.hh
"
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#include "
../asset/ED_asset_filter.hh
"
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#include "
../asset/ED_asset_import.hh
"
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#include "
../asset/ED_asset_list.hh
"
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namespace
blender::ed::asset
{
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std::string
asset_tooltip
(
const
asset_system::AssetRepresentation &asset,
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bool
include_name =
true
);
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void
operatortypes_asset
();
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}
// namespace blender::ed::asset
ED_asset_catalog.hh
ED_asset_filter.hh
ED_asset_handle.hh
ED_asset_import.hh
ED_asset_library.hh
ED_asset_list.hh
ED_asset_mark_clear.hh
ED_asset_temp_id_consumer.hh
ED_asset_type.hh
blender::ed::asset
Definition
ED_asset_catalog.hh:28
blender::ed::asset::asset_tooltip
std::string asset_tooltip(const asset_system::AssetRepresentation &asset, const bool include_name)
Definition
asset_ui_utils.cc:17
blender::ed::asset::operatortypes_asset
void operatortypes_asset()
Definition
asset_ops.cc:998
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