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| void | blender::draw::mesh_render_data_update_loose_geom (MeshRenderData &mr, MeshBufferCache &cache) |
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| template<typename GPUType > |
| GPUType | blender::draw::convert_normal (const float3 &src) |
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| template<> |
| GPUPackedNormal | blender::draw::convert_normal (const float3 &src) |
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| template<> |
| short4 | blender::draw::convert_normal (const float3 &src) |
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| template<typename GPUType > |
| void | blender::draw::convert_normals (Span< float3 > src, MutableSpan< GPUType > dst) |
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| template<typename T > |
| void | blender::draw::extract_mesh_loose_edge_data (const Span< T > vert_data, const Span< int2 > edges, const Span< int > loose_edges, MutableSpan< T > gpu_data) |
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| void | blender::draw::extract_positions (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_positions_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBuf &vbo, gpu::VertBuf *orco_vbo) |
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| void | blender::draw::extract_face_dots_position (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_face_dots_subdiv (const DRWSubdivCache &subdiv_cache, gpu::VertBuf &fdots_pos, gpu::VertBuf *fdots_nor, gpu::IndexBuf &fdots) |
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| void | blender::draw::extract_normals (const MeshRenderData &mr, bool use_hq, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_normals_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::VertBuf &pos_nor, gpu::VertBuf &lnor) |
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| void | blender::draw::extract_vert_normals (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_face_dot_normals (const MeshRenderData &mr, const bool use_hq, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_edge_factor (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_edge_factor_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBuf &pos_nor, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_tris (const MeshRenderData &mr, const SortedFaceData &face_sorted, MeshBatchCache &cache, gpu::IndexBuf &ibo) |
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| void | blender::draw::extract_tris_subdiv (const DRWSubdivCache &subdiv_cache, MeshBatchCache &cache, gpu::IndexBuf &ibo) |
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| void | blender::draw::extract_lines (const MeshRenderData &mr, gpu::IndexBuf *lines, gpu::IndexBuf *lines_loose, bool &no_loose_wire) |
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| void | blender::draw::extract_lines_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::IndexBuf *lines, gpu::IndexBuf *lines_loose, bool &no_loose_wire) |
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| void | blender::draw::extract_points (const MeshRenderData &mr, gpu::IndexBuf &points) |
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| void | blender::draw::extract_points_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::IndexBuf &points) |
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| void | blender::draw::extract_edit_data (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_edit_data_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_tangents (const MeshRenderData &mr, const MeshBatchCache &cache, const bool use_hq, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_tangents_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const MeshBatchCache &cache, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_vert_index (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_edge_index (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_face_index (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_face_dot_index (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_vert_index_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_edge_index_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_face_index_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_weights (const MeshRenderData &mr, const MeshBatchCache &cache, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_weights_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const MeshBatchCache &cache, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_face_dots (const MeshRenderData &mr, gpu::IndexBuf &face_dots) |
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| void | blender::draw::extract_face_dots_uv (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_face_dots_edituv_data (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_lines_paint_mask (const MeshRenderData &mr, gpu::IndexBuf &lines) |
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| void | blender::draw::extract_lines_paint_mask_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::IndexBuf &lines) |
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| void | blender::draw::extract_lines_adjacency (const MeshRenderData &mr, gpu::IndexBuf &ibo, bool &r_is_manifold) |
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| void | blender::draw::extract_lines_adjacency_subdiv (const DRWSubdivCache &subdiv_cache, gpu::IndexBuf &ibo, bool &r_is_manifold) |
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| void | blender::draw::extract_uv_maps (const MeshRenderData &mr, const MeshBatchCache &cache, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_uv_maps_subdiv (const DRWSubdivCache &subdiv_cache, const MeshBatchCache &cache, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_edituv_stretch_area (const MeshRenderData &mr, gpu::VertBuf &vbo, float &tot_area, float &tot_uv_area) |
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| void | blender::draw::extract_edituv_stretch_area_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::VertBuf &vbo, float &tot_area, float &tot_uv_area) |
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| void | blender::draw::extract_edituv_stretch_angle (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_edituv_stretch_angle_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const MeshBatchCache &cache, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_skin_roots (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_sculpt_data (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_sculpt_data_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_orco (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_mesh_analysis (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| const Mesh & | blender::draw::editmesh_final_or_this (const Object &object, const Mesh &mesh) |
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| const CustomData & | blender::draw::mesh_cd_vdata_get_from_mesh (const Mesh &mesh) |
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| const CustomData & | blender::draw::mesh_cd_edata_get_from_mesh (const Mesh &mesh) |
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| const CustomData & | blender::draw::mesh_cd_pdata_get_from_mesh (const Mesh &mesh) |
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| const CustomData & | blender::draw::mesh_cd_ldata_get_from_mesh (const Mesh &mesh) |
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| std::unique_ptr< MeshRenderData > | blender::draw::mesh_render_data_create (Object &object, Mesh &mesh, const bool is_editmode, const bool is_paint_mode, const bool edit_mode_active, const float4x4 &object_to_world, const bool do_final, const bool do_uvedit, const bool use_hide, const ToolSettings *ts) |
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| void | blender::draw::mesh_render_data_update_corner_normals (MeshRenderData &mr) |
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| void | blender::draw::mesh_render_data_update_face_normals (MeshRenderData &mr) |
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Contains face indices sorted based on their material.
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| const SortedFaceData & | blender::draw::mesh_render_data_faces_sorted_ensure (const MeshRenderData &mr, MeshBufferCache &cache) |
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| void | blender::draw::mesh_render_data_face_flag (const MeshRenderData &mr, const BMFace *efa, const BMUVOffsets offsets, EditLoopData &eattr) |
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| void | blender::draw::mesh_render_data_loop_flag (const MeshRenderData &mr, const BMLoop *l, const BMUVOffsets offsets, EditLoopData &eattr) |
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| void | blender::draw::mesh_render_data_loop_edge_flag (const MeshRenderData &mr, const BMLoop *l, const BMUVOffsets offsets, EditLoopData &eattr) |
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| void | blender::draw::extract_edituv_data (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_edituv_data_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::VertBuf &vbo) |
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| void | blender::draw::extract_edituv_tris (const MeshRenderData &mr, gpu::IndexBuf &ibo) |
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| void | blender::draw::extract_edituv_tris_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::IndexBuf &ibo) |
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| void | blender::draw::extract_edituv_lines (const MeshRenderData &mr, gpu::IndexBuf &ibo) |
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| void | blender::draw::extract_edituv_lines_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::IndexBuf &ibo) |
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| void | blender::draw::extract_edituv_points (const MeshRenderData &mr, gpu::IndexBuf &ibo) |
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| void | blender::draw::extract_edituv_points_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::IndexBuf &ibo) |
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| void | blender::draw::extract_edituv_face_dots (const MeshRenderData &mr, gpu::IndexBuf &ibo) |
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| void | blender::draw::extract_attributes (const MeshRenderData &mr, const Span< DRW_AttributeRequest > requests, const Span< gpu::VertBuf * > vbos) |
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| void | blender::draw::extract_attributes_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const Span< DRW_AttributeRequest > requests, const Span< gpu::VertBuf * > vbos) |
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| void | blender::draw::extract_attr_viewer (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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Extraction of Mesh data into VBO to feed to GPU.
Definition in file extract_mesh.hh.