24 void bind(
int width,
int height);
uint get_shader_program()
void create_shader_if_needed()
int image_texture_location_
int get_position_attrib_location()
static constexpr const char * position_attribute_name
virtual ~OpenGLShader()=default
int position_attribute_location_
bool shader_compile_attempted_
void bind(int width, int height)
int get_tex_coord_attrib_location()
int tex_coord_attribute_location_
static constexpr const char * tex_coord_attribute_name
#define CCL_NAMESPACE_END