20btStaticPlaneShape::btStaticPlaneShape(
const btVector3& planeNormal,
btScalar planeConstant)
27btStaticPlaneShape::~btStaticPlaneShape()
31void btStaticPlaneShape::getAabb(
const btTransform& t, btVector3& aabbMin, btVector3& aabbMax)
const
48void btStaticPlaneShape::processAllTriangles(
btTriangleCallback*
callback,
const btVector3& aabbMin,
const btVector3& aabbMax)
const
50 btVector3 halfExtents = (aabbMax - aabbMin) *
btScalar(0.5);
51 btScalar radius = halfExtents.length();
52 btVector3 center = (aabbMax + aabbMin) *
btScalar(0.5);
56 btVector3 tangentDir0, tangentDir1;
63 btVector3 triangle[3];
64 triangle[0] = projectedCenter + tangentDir0 * radius + tangentDir1 * radius;
65 triangle[1] = projectedCenter + tangentDir0 * radius - tangentDir1 * radius;
66 triangle[2] = projectedCenter - tangentDir0 * radius - tangentDir1 * radius;
68 callback->processTriangle(triangle, 0, 0);
70 triangle[0] = projectedCenter - tangentDir0 * radius - tangentDir1 * radius;
71 triangle[1] = projectedCenter - tangentDir0 * radius + tangentDir1 * radius;
72 triangle[2] = projectedCenter + tangentDir0 * radius + tangentDir1 * radius;
74 callback->processTriangle(triangle, 0, 1);
77void btStaticPlaneShape::calculateLocalInertia(
btScalar mass, btVector3& inertia)
const
86void btStaticPlaneShape::setLocalScaling(
const btVector3& scaling)
90const btVector3& btStaticPlaneShape::getLocalScaling()
const
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
SIMD_FORCE_INLINE void btPlaneSpace1(const T &n, T &p, T &q)
SIMD_FORCE_INLINE btVector3 normalized() const
Return a normalized version of this vector.
DEGForeachIDComponentCallback callback